Meloetta (5e Race)
From D&D Wiki
"Meloetta's voice is beautiful, it sings out to the sea, like it feels as if it has been there before and wants to go back..."
"Well have you taken it there?"
"No. It is homesick over its home, which no longer exists. You'd be more likely to find a shiny Arceus."
|A Meloetta in Pirouette Forme|
|A Meloetta in Aria Forme|
Meloetta are small, lithe, distinctly feminine creatures that possess two forms. Though they resemble fey creatures, they are only distantly related to the fey. They have large, round, whiteheads and small black-cloaked bodies with tiny extremities. Their arms and legs are very slender and fragile-looking. Aria Forme Meloetta have green hair that resembles musical bars. Their eyes are blue-green, along with the round jewel on their foreheads. Pirouette Forme Meloetta have auburn hair that they usually stylize in a high bun. They have red eyes that match the color of their hair. In either Forme, Meloetta's middle section and eyes match its hair color. Very rarely, a Meloetta might have teal or deep pink hair instead of green or auburn.
Not much is known about the history of Meloetta. It is said to have come from an ancient civilization in the Unova region. This civilization, for reasons unknown, sunk to the bottom of the sea with only a large temple being the only remaining structure. Stories tell of an evil organization that captured a Meloetta and used a recording of it's special Relic Song to cause the temple to rise from the abyss, seeking an artifact that would summon the forces of nature incarnate. The organization had planned to use the powers of the forces of nature to take over the world, but was stopped by a young boy who had previous befriended the captured Meloetta. The forces of nature raged, but Meloetta soothed their rage by singing to them, and the abyssal ruins once more sunk to the bottom of the sea.
Melotta usually live in forests. Being as rare as they are, they have a habit of hiding away where nobody can find them. If one can earn the trust of a Meloetta, it may appear more in public singing and dancing for all to see. Since it's singing is so powerful, thanks to it's special method of singing, it's performances often affect people's emotions, though it's almost always in a positive manner. Many songwriters take inspiration from this mythical performer's singing when writing their works.
Meloetta, given their propensity towards song and dance, usually have names related to either or.
Meloetta: Melody, Treble, Symphony, Cumbia, Jazz.
Small mythical creatures with a beautiful voice. Depending on which breed you see, you'll either see powerful psychic attacks or graceful physical attacks.
Ability Score Increase. Your Charisma score increases by 1.
Age. Meloetta have lifespans comparable to gnomes.
Alignment. The Meloetta race's whimsical nature tends them toward chaotic alignments.
Size. Meloetta are petite, usually standing only around 2 feet tall and weighing only around 15 pounds. Your size is Small.
Speed. Your base walking speed is 30 ft.
Entrancing Song. You can cast the spell sleep once, requiring only verbal components and using Charisma as your spellcasting ability. You regain the ability to cast this spell when you complete a short or long rest.
Muse. You are proficient in the Performance skill.
Slim Build. You count as one size smaller when determining your carrying capacity and the weight you can push, drag, or lift.
Languages. You can speak, read, and write Common and two other languages of your choice.
Subrace. Two formes of Meloetta are known to exist: the Aria forme and the Pirouette forme. Choose one of these formes.
Ability Score Increase. Your Intelligence and Wisdom scores each increase by 1.
Psychic Initiate. You know one psionic discipline of your choice of the Awakened order. Your manifestation ability is Intelligence. You have 2 psi points that you can use with this discipline, and you regain spent psi points when you complete a long rest.
Psychic Resistance. You have resistance to psychic damage.
Ability Score Increase. Your Strength and Dexterity scores each increase by 1.
Close Combatant. Your unarmed strikes use a d4 for damage. Additionally, immediately after you take the Attack action on your turn, you can make two unarmed strikes as a bonus action against a target you targeted during your Attack action. Once you do so, you cannot do so again until you complete a long rest.
Fleet of Foot. Your base walking speed increases to 35 feet.
Swift Defense. While you are unarmored or wearing only light armor, and you are not wielding a shield or a heavy weapon, your Armor Class is equal to 12 + your Dexterity modifier.
Random Height and Weight
|1′ 9″||+1d6||12 lb.||× 1 lb.|
*Height = base height + height modifier