Melasorm (5e Race)

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Melasorm[edit]

History[edit]

Constant war and combat of these people, staining their desert lands with their blood, transforming them, from yellow sands to crimson dunes. The viscous ichor flowing throughout out the narrow veins of these serpents being spilt each dawn and dusk, the scaled flesh of these men and women becoming rended and torn.

Society[edit]

The Melasorm society is split in between many nations and tribes of their desert home, but one thing is always constant. Combat. Whether it be sieging their enemies, standing their ground with vigor, or fighting within combat pits, the Melasorm culture is hellbent on combat. Melasorm are rare to see outside of their home island of Kurr'Lamaria, meaning "Earthen Pearl", but sometimes they are hired for mercenary work, gaurd positions, or even gambling fight pits.

Melasorm Names[edit]

Melasorm do not normally have last names, instead saying their name and then following that with the name of their mother or tribe/nation. Their names are usually based on their specialties/masteries of weapons or their appearance based on their native tongue or other similar languages.

Male: Blade, Slam, Snap, Burneru (Terran for bone)

Female: Pike, String, Mace, Lamaria (Melasorm for pearl)

Melasorm Traits[edit]

A race of snake people with staining blood
Ability Score Increase. Your Constitution score increases by 2 and your strength or wisdom score increases by 1.
Age. Melasorm mature at 16 and live up to 150.
Alignment. Mostly chaotic, but not exclusive to chaos.
Size. Melasorm are usually around 6 to 7 feet tall. Your size is medium.
Speed. You have a 45 foot walking speed.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Staining Blood. The blood of Melasorm is naturally staining, seeping into things quickly. Whenever coming you take damage that would cause bleeding, you can choose to stain your attacker with your blood, permanently staining them with the scent of your blood marking them as untrustworthy to other Melasorm. You can also easily detect the scent of Melasorm blood.
Keen sense of smell. You have advantage on Wisdom (Perception) checks that rely on smell.
Languages. You can speak, read, and write Common, Melasorm (counts as a dialect of Terran), and one other language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 0'' +2d12 150 lb. × (1d8) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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