Megoi Sword (5e Creature)
Megoi Sword[edit]
Medium humanoid (megoi), neutral Armor Class 17 (half plate)
Saving Throws Dex +9, Con +8, Cha +11 Magic Resistance. The megoi has advantage on saving throws against spells and other magical effects. Spellcasting. The megoi is a 13th level spellcaster. It's spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The megoi can cast any spell of the appropriate level using it's spell slots, and has 4 1st-level slots, 3 2nd-level, 3rd-level, and 4th-level slots, 2 5th-level slots, and 1 slot each of 6th and 7th levels. Regeneration. The megoi regains 10 hit points at the start of its turn. If the megoi takes acid or lightning damage, this trait doesn't function at the start of the megoi's next turn. The megoi dies only if it starts its turn with 0 hit points and doesn't regenerate. ACTIONSMultiattack. The megoi makes two greatsword attacks. Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage and the target must succeed on a DC 17 Strength saving throw or be knocked prone.
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When a megoi undergoes training with a sword, it becomes a megoi sword. These creatures serve greater megoi and can use swords to knock a foe to the ground. |
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