Megoi Schooler of Arcane (5e Creature)

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Megoi Schooler in Arcane[edit]

Large monstrosity (megoi), lawful neutral


Armor Class 19 (magical bonus to AC, 22 with mage armor)
Hit Points 195 (23d10 + 69)
Speed 40 ft.


STR DEX CON INT WIS CHA
17 (+3) 19 (+4) 17 (+3) 28 (+9) 21 (+5) 27 (+8)

Saving Throws Con +10, Int +16, Wis +12, Cha +15
Skills Arcana +23, Persuasion +15, Perception +12
Damage Resistances acid, cold, fire, force; damage from magic
Damage Immunities poison, psychic
Condition Immunities petfified, poisoned
Senses passive Perception 22
Languages all
Challenge 22 (41,000 XP)


Spellcasting. The megoi is a 23rd level spellcaster. It's spellcasting ability is Intelligence (spell save DC 24, +16 to hit with spell attacks). The megoi can cast any spell of the appropriate level using it's spell slots, and has 4 1st-level slots, 3 2nd-level, 3rd-level, and 4th-level slots, 3 5th-level, 6th-level, and 7th-level slots, 2 8th-level slots, and 1 9th, 10th, and 11th-level slots.

Limited Magic Immunity. The megoi is immune to all spells of 6th level or lower, and has advantage on saving throws against all other magical effects.

Regeneration. The Megoi regains 24 hit points at the start of its turn. If it is affected by power word kill, it is not killed, and it instead regains only 16 hit points at the start of it's next turn. The Megoi dies only if it takes 25 or more lightning damage or 40 or more acid damage while it has 0 hit points. While it has 0 hit points, the Megoi's speed is halved and it has disadvantage on attack rolls. Also, a megoi at 0 hit points only regenerates 12 hit points.

ACTIONS

Staff. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 28 (8d6) force damage.

Bolster Arcane (recharge 5-6). The megoi unleashes magical energy in a 60 foot radius. All megoi in that area reagin one spell slot of each level that they can cast, and any arcane megoi gain 20 temporary hit points.


LEGENDARY ACTIONS

The megoi can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The megoi regains spent legendary actions at the start of its turn.

Spell (costs up to 4 actions). The megoi casts a spell of up to 4th level, using a spell slot as normal, and spending one legendary action per level of the spell.

Attack. The megoi makes a staff attack.


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