Megaraptor (5e Creature)

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Large beast (theropod), unaligned

Armor Class 16 (natural armour)
Hit Points 85 (9d10 + 36)
Speed 55 ft.

20 (+5) 20 (+5) 18 (+4) 7 (-2) 14 (+2) 6 (-2)

Skills Perception +4, Stealth +7, Survival +4
Damage Resistances bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 14
Challenge 4 (1,100 XP)

Pack Tactics. The megaraptor has advantage on an attack roll against a creature if at least one of the megaraptor's allies is within 5 feet of the creature and the ally isn't incapacitated.


Multiattack. The megaraptor makes one Bite attack and one Tail Slap attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage and target must succeed DC 14 Constitution saving throw or take 11 (2d10) poison damage and lose 10 feet of movement speed until the end of its next turn.

Body Check. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

Tail Slap. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage. Target must succeed a DC 15 Strength saving throw or be knocked prone.

Claw Swipe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Crouching Megaraptor, ready to kill Source

Megaraptor is the apex predator in the jungles of Chuult. It fears nothing and has only one competitor for its throne, the Carnotaurus. The Megaraptor is closely related to Allosaurus, Austrolavenator, and Fukuiraptor. Megaraptor often hunts in trios, a very unusual tactic for social predators. It is always three, no more or no less. These three hunters will all chase targets to a singular point, trapping them in a killing circle. This formation also makes escape nearly impossible for the prey. The megaraptor also has an ace in its sleeve, if prey does manage to escape, the megaraptor leaves a small dose of venom in its prey, this venom has been called pyrotoxin as it causes the victim to start feeling symptoms of hyperthermia, no matter what the temperature is. The pyrotoxin is rarely fatal, but it makes the prey feel much weaker and get exhausted faster.

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