Mechon (5e Race)
From D&D Wiki
|Artwork of Metal face from Xenoblade Chronicles, official art, https://www.ssbwiki.com/Metal_Face|
Mechon outside their faced mechon armor look very similar to how they did as humans, but their bodies have several mechanical parts added to them. The faced mechon armor's appearance varies a lot and can look like mostly anything the mechon desired as a design at the time of creation, although it's body is typically humanoid looking and always has a face.
A long time ago, there was a war between two titans, the Bionis and the Mechonis. The Mechonis' warriors were the mechon, mechanical creatures created by the machina to battle against the homs, who were fighting for the Bionis. The homs eventually managed to win, due to the power of a legendary weapon called the Monado, which could destroy mechon easily. After some time, your kind of mechon was created, called faced mechon. faced mechon are in fact homs who were captured and turned into cyborgs with mechanical bodies. Some faced mechon retain their memories, but others do not. Homs are almost entirely equivalent to humans.
In D&D, a playable mechon was originally a human, that was captured by a mechon assault and turned into a mechon themselves at the mechon's home base. When playing a mechon, a player may wish to ask themselves: What was the event that led to their capture as a human? What do they wish to do moving forward as a Mechon? Are they truly independent of other Mechon, or must they still follow their superior's commands?
Faced mechon mostly retain the personalities they had as homs. After being captured and transformed, they follow a chain of command. However, nowadays, the chain of command has been mostly destroyed, and thus most Mechon are free agents. Most Mechon incapable of thought are hostile to all living beings except other Mechon.
Most faced mechon, while outside their mechon armors, either keep their original name, or don't remember it. Their mechon armor is typically called "<type of metal> Face".
Homs: Mumkhar, Fiora, Gadolt.
Mechon armor: Bronze Face, Silver Face, Metal Face, Jade Face.
You are a homs that has been captured and turned into a cyborg, that controlls a faced mechon armor.
Ability Score Increase. Your Constitution score increases by 2 and your Strength score increases by 1.
Age. After being turned into a mechon, the body doesn't age anymore, meaning that they will forever be as young or as old as they were when they were turned, for the purposes of maturity and age.
Alignment. Mechon can be any alignment, but have a tendency towards evil.
Size. Your cyborg form is the same height as the homs that originated it. Your size is Medium. While inside your faced mechon armor, your size is Large.
Speed. Your base walking speed is 30 feet.
darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Mechanical body. Your body is a mix of biological and mechanical. You require no food to survive, but are still able to eat, and must still drink water and breathe. Instead of sleeping, you enter an inactive state for 8 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal. This Race is considered both Humanoid and Construct.
Using faced mechon armor. You have a large, remote controllable mechanical suit of armor that always follows you. During combat, you may use an action to enter and activate or deactivate and exit your faced mechon armor. The armor takes your blood to function during combat, so you can only fight within it for one minute, after which you must exit or take half your maximum hit points in damage each round until you do. You may only enter and fight within your faced mechon armor once, then you must complete a long rest to regain use of this trait.
Faced mechon armor bonuses. While inside The mechon armor, you are considered Large, have nonmagical slashing, piercing and bludgeoning resistance, have an AC of 12 + your constitution modifier and use an oversized version of your regular weapon(s).
Faced mechon armor damage. Your faced mechon armor is an extension of your being: you and your faced mechon armor share hit points, and if the faced mechon armor's hit points drop to 0, it becomes malfunctional, you are ejected if inside it, and you start making death saving throws as normal, or die immediately if the damage remaining surpasses your maximum hit points. While your faced mechon armor is malfunctional, you still share hit points, but you cannot enter it and its speed is halved. It can be repaired during a long rest by spending (your level x 20) gp worth of materials. While you're not inside it, your faced mechon armor has an AC of 12 and does not have the resistances it has while you are piloting it, and in battle, it can only move and take the actions dash, dodge or disengage.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight (Cyborg)
|5′ 0″||+2d12||250 lb.||× (3d6) lb.|
*Height = base height + height modifier
Random Height and Weight (Faced Mechon Armor)
|12′ 0″||+4d12||8000 lb.||× (1d100) lb.|
*Height = base height + height modifier