Mechanic Tank (5e Creature)

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Mechanic Tank[edit]

Large construct, neutral


Armor Class 19 (natural armour)
Hit Points 63 (6d10 + 30)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 8 (-1) 20 (+5) 4 (-3) 4 (-3) 6 (-2)

Saving Throws Str +4, Con +7
Skills Athletics +4
Proficiency Bonus +2
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned,blinded, deafened
Senses blindsight 60 ft., passive Perception 7
Languages understands the languages of its creator but can't speak
Challenge 2 (450 XP)


Defensive Position. As a reaction, the construct enters its defensive form, during which its movement speed is halved and its AC increases by +2 until the start of its next turn.

Regain Strength. During its turn, as a bonus action, the tank channels its energy and expels it throughout its body gaining 1d12 temporary hit points. As its creator evolves this die increases, being at level 4, 2d12, 8 3d12, 12 4d12 and 18 5d12. The construct can use this ability a number of times equal to its creator's proficiency bonus.

Damage Absorption. As a reaction, the construct redirects the attack made against an ally within 15 feet to itself.

To attract. As a tank, the construct always tries to draw its enemies' attention exclusively to itself, so all creatures within 10 feet of it take disadvantage when attacking creatures other than it.

ACTIONS

Multiattack. During his turn, the Mechanical Tank can make two slashing attack rolls

Smash. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) concussion damage.


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