Mechanic Rogue (5e Creature)

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Mechanic Rogue[edit]

Medium construct, neutral


Armor Class 14 (natural armour)
Hit Points 22 (4d8 + 4)
Speed 35 ft.


STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 12 (+1) 10 (+0) 10 (+0) 8 (-1)

Saving Throws Dex +5, Con +3
Skills Stealth +5
Proficiency Bonus +2
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 1 (200 XP)


Sneak Attack (1/Turn). The mechanical deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the mechanical that isn't incapacitated and the mechanical doesn't have disadvantage on the attack roll.

ACTIONS

Multiattack. The mechanical makes two attacks.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

BONUS ACTIONS

Cunning Action. The mechanical takes the Dash, Disengage, or Hide action.


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