Maractus (5e Race)
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|A group of maractus in their natural habitat. Source|
Maractus are cactus-like creatures, with large ear-like extensions. These extensions feature dark green spiky arrangements at the base, yellow spikes further up, and flowers, with pink petals and yellow centers, at the top. It has a yellow spike on its head, yellow eyes and a spiky-looking mouth. Other dark green spiky arrangements adorn its neck, the wrists of its yellow-fingered arms, and base. Its base features further such green spikes arranged in a five-pointed star.
Some maractus are known to have orange flowers, purple spikes, eyes and spiky arrangements, and pale green skin.
Maractus were first discovered in the deserts of Unova. Despite making their homes in deserts, they strangely are almost never seen outside of Unovan deserts. However, some have reported seeing them on an island in the waters near Hoenn, but such sightings are inconclusive.
These humanoid cacti don't have much of a society to speak of, however, they will usually band together for protection against predators. Such predators are primarily avians who are attracted by the flowers on the maractus's "ears". To drive off these predators, maractus will shake, almost as if it's dancing, while making a noise similar to maracas. Grouping together allows the noise to amplify.
Sometimes maractus will choose to live in human society. Such individuals typically join or form musical bands and use their natural music and dance abilities to entertain people. Some even work on farms and act as musical scarecrows to help drive away pests. Despite its cute appearance, people are advised not to hug it.
Maractus names are usually Elvish, though some may take Common names if they choose to live in human society.
Flowering humanoid cacti with thorns as sharp as their dance moves.
Ability Score Increase. Your Intelligence and Charisma scores each increase by 1.
Age. Maractus reach maturity at 2 years of age and can live on average for about 20 years.
Alignment. Maractus typically lean towards neutral alignments.
Size. Maractus stand at a little above 3 feet tall. Your size is Small.
Speed. Your base walking speed is 30 feet.
Plant. Your creature type is considered to be both plant and humanoid.
Prickly-Needles. At the start of each of your turns, you deal 1d4 piercing damage to any creature grappling you or any creature grappled by you.
Reinforced Needles. Your spiky cactus needles are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Water Absorb. If you short rest in a body of water, rain or similar water based environments you gain temporary hit points equal to your proficiency bonus, while you have at least 1 hit point. These temporary hit points last until your next long rest.
Cactus Shake. You have proficiency in the Performance skill.
Desert Flower. You’re acclimated to desert environments, as described in chapter 5 of the Dungeon Master’s Guide.
Storm Drain. When a creature that you can see within 30 feet of you is the target of a spell or effect that deals cold damage, you can use your reaction to make yourself the target. Once you use this feature, you must finish a short or long rest before you can use it again.
Chlorophyll. You have advantage on initiative rolls while you are in bright sunlight.
Languages. You can speak, read and write Common and Elvish.
Random Height and Weight
|3′ 3″||+1d4||61 lb.||× (1d4) lb.|
*Height = base height + height modifier