Mankey (5e Race)

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Physical Description[edit]

An alpha primeape picking on a lowly mankey, by Kame-Ghost

Mankey is a simian pokémon, similar to a platyrrhine. It ambulates bipedally and quadrupedally, depending whether it is in trees or on the ground. It has a round body covered in whitish, shaggy fur. Its nose is similar to a pig's round snout, and it has narrow, red eyes and triangular ears with brown insides, giving it a commonly angry countenance. Mankey's three-fingered hands, two-toed feet, and the tip of its curved, prehensile tail are of short brown fur.

As mankey grow older and more proficient in fighting mano a mano, they retain their rotund shape. However, their limbs become more muscular. Before long, they evolve fully into primeapes. As primeapes, their hands have no visible fingers, instead resembling mittens or boxing gloves, and their feet have two toes. Their legs and arms have much more pronounced muscle, as the shaggy white hair sheds to reveal just the brown short hair. Their angry expression is accentuated by a constantly throbbing vein on their temple, and they take to the habit of wearing metal shackles on their wrists and ankles as a form of training. Additionally, their tail recedes and vanishes.


While mankey is one of the small fighting type pokemon in existence, it has remained a menace to those who know them. They are believed to have existed as long as the human ancestral apes have, from the departure of the creator god's era. Their incredible longevity and persistence in survival are quite interesting, as it is their constant state of anger which allows them to always relieve stress, thus always being physiologically healthy. While the layman's term for them is the pig monkey, many have called the anger pokemon, as it is nigh impossible to ever see one not get angry for a day. Even being lonely, they will fly into fits of rage. This behavior results in rowdy neighbors for its fellow forest dwellers, and their colonies have been known to go into simultaneous mass hysterias of infuriation, where they can knock over trees ten times their size.

One of the controls on this destructive behavior is the presence of their primeape superiors, who can silence an underling with the glare of an eye. They are no better than mankey in the anger department, but they will often beat many of the smaller ones up if they step out of line. Mankey aspire to reach the powers of a primeape, and so devote much of their life to training. Upon the development of muscles and shedding of their hair and tails, they then undergo shackles to further their power. It is a momentous day for a colony when new primeape emerge.


Mankey live in colonies usually ruled by primeape alphas. These colonies are situated in mountainous regions of wild jungles and forests, where vibrant life dwells, and many edible floras bloom. They are known to like bananas, like other monkeys. There is also a spiny chestnut they are fond of. However, they often cannot open it, having sensitive fingers as opposed to claws. They can become so infuriated by this food that they will throw tantrums and disturb everyone in the vicinity, as it only takes one angry mankey to trigger a colony's rage. Once, this got so bad that a guild was called in to deal with it. The guild hired the mankeys to help them build a new structure in exchange for peeled chestnuts. The mankeys were happy to comply. However, when the structure was finished, the mankeys realized this meant no more peeled chestnuts, and flew into a rage, trying to dismantle what they had built.

Both mankey and primeape are lacking somewhat in the intelligence department, always being blinded by their primal rage and instinct. Their society is ruled by two things: fighting and food. Mankeys love physical fighting, as their short temper makes for a fast peak in anger and maximization of fury and battle rage. Their rage is actually like training for them, toning their body and blood vessels to handle the spikes in their blood pressure as they mature. Older mankey on the verge of evolution hit hard, and when they become primeape, they can challenge the incumbents for their spot in the limelight. Deposed primeape rarely stay down, and many return with a vengance.


Mankey and primeape are both hot-headed fighter types that jump into battle without much thought. They value one's agility in battle, being quick monkeys, but also strength. Both are also known to harbor immense grudges. Primeape cannot tolerate those who make eye contact with them, and will take it as a challenge to fight immediately. Both primeape and mankey pursue their prey relentlessly, even when tired. They are known to groggily be running after opponents who fled, and if they sleep, their dreams will be filled with fury. Then, after they wake up, they instantly get angry again and resume chase. That being said, they have been shown to have a fondness for humans and other creatures ... granted they have food, of course.

Mankey Names[edit]

Mankey take tribal names that are usually very simple and curt, with sounds of mild screeching. Upon evolving into a strong primeape, this name is shed for something more powerful sounding, with tones of snorting. However, the names remains one of simplicity, ignorant of gender.

Pre-Evolution: Cree, Rikey, Meek, Shree

Post-Evolution: Grakk, Ronk, Frork, Prii

Mankey Traits[edit]

Design Note: The Tiny Player Characters (5e Variant Rule) is recommended for this race.

Short little angry monkey balls
Ability Score Increase. Your Dexterity score increases by 2 and your Strength score increases by 1.
Age. They live nice, long stress-free lives thanks to constant anger. The oldest mankey became a primeape and lived to be nearly 150.
Alignment. Mankey are very chaotic due to their temper flares.
Size. Mankey are barely over a foot tall. Your size is Tiny.
Speed. Mankey are incredibly nimble and hyperactive creatures. Your base walking speed is 25 feet.
Vital Spirit. Mankey won't go to sleep until it is utterly exhausted. And even then it refuses to. You cannot be put to sleep against your will.
Anger Point. If you hit a mankey, you just made it angry. The mere attempt makes them angry, actually. When a creature attempts to attack you, you may use your reaction and enter a rage, allowing you to add your Dexterity modifier to your unarmed strikes for 1 minute. You must finish a short or long rest to use this feature again.
Defiant. Mankey refuse to stay down. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Swift Slinger. Mankey are fast-moving, agile and adept. You are proficient in the Acrobatics skill.
Tree Dweller. Being a monkey, of course, they can climb trees. You have a climbing speed of 30 feet.
Languages. You can speak, read, and write Common and a very primitive form of Sylvan. People will understand you, but you speak like a 4-year old.

Racial Evolution[edit]


Prerequisites: mankey
Your muscles grow, and you hit harder as you evolve into your finest self.

  • Your Strength score increases by 1.
  • Your size increases to Small.
  • Your unarmed strikes deal bludgeoning damage equal to 1d6 + your Strength modifier.
  • When you score a critical hit with a melee weapon attack or unarmed strike, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Random Height and Weight[edit]

1′ 8'' +1d8 62 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

(one vote)

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