Mandragoran (5e Creature)
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Small plant, unaligned
Regeneration. The mandragoran regains 10 hit points at the start of its turn. If the mandragoran takes acid or fire damage, this trait doesn't function at the start of the mandragoran's next turn. The mandragoran dies only if it starts its turn with 0 hit points and doesn't regenerate.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) poison damage.
Infect (Recharge 6). The mandragoran injects itself into 1 corpse it can touch. The mandragoran dies, the corpse regains 1 hit point, and the corpse gains the mandragoran's damage resistances and vulnerabilities, its Regeneration feature, and the berserk condition permanently.
The ripe fruits of a Mandragoran Apostle, or more often the bodies of commoners possessed by them, mandragorans are the manifestation of their desires to eliminate suffering, feeding the living, reviving the dead, and eliminating infighting in exchange for an infinitely-leisurely life once any non-mandragorans have been converted. To the non-converted, they are a braindead legion and an unstoppable plague. The most common form of mandragoran-infected humans are brawlers and knights.