Mancore (5e Race)

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Mancore (Human Unicorn)[edit]

"So what are you again?"

"I'm a Mancore."

"A what?"

"A man unicorn."

"O, how exactly did that happen?"

"You probably don't want to know."

"Probably not."

- Shimmerfield the Mancore talking to a barkeeper in Anchorage.

Physical Description[edit]

From Aradani Company

Mancores are a proud majestic people that can be identified by their shimmering white or pinkish skin. Their hair is naturally long and wavy and comes in three different shades: white, gold, or a light purple. All male mancores have well-groomed beards that you can find on almost all male unicorns. Females tend to have longer hair braided in a careful fashion. Mancores are beautiful to look upon, with humanoid bodies of fit stature and handsome faces. The horn that sprouts from their head is a sight to behold, being able to shimmer with iridescent hues. How the horn looks varies from mancore to mancore. Their ears are elongated so they resemble that of a horse or elves. In place of feet, they have a pair of hooves and their ankles and shins are coverd in hair. Their legs are also bent as a horse is.


Unicorns are the celestials which have graced many a sylvan grove. It is said they could only be tamed by a maiden of the purest heart, goring anyone else with their horn. Sometimes a drunk druid will take the form of a similar equine beast to bypass its guard, and then they will copulate. The female in the relationship will then bear and give birth to a mancore, which has some celestial abilities of a unicorn, and the unpredictable potential of humanoids. They typically are raised by their mother and within her race's confines. They have been sought after as easier targets than actual unicorns. Their horns are made of the material alicorn, which is also what unicorns have. This is a prized material which can neutralize any poison. As such, mancores are used to fending for their lives and watching their own backs for greedy people.


Mancores hate to feel alone, so they actively seek out other mancores or herds of unicorns to live with. Some even join druid circles. A mancore may settle for a village near nature that has a low crime rate. They usually are welcomed with open arms when they choose to do so, as unicorns have quite the reputation. However, they are wary of gift horses, as they are typically raised with the idea that people will hunt them. Because of their unicorn and druid heritage, they make great ambassadors between people and nature and have been known to settle disputes between kings and forest beings. Some kingdoms are known to recruit them for this specific reason. Mancores are capable of reproducing with other unicorns, not just mancores, and will often convene annually in the wild where they party, get drunk, and have babies.

Mancore Names[edit]

Unicorns get to choose their own names when they grow old enough to do so, though the name has to be approved by the herd elder. This tradition is also used on mancores, but it is normally the parents of the mancore who approve the name in place of the herd elder. Their names represent a part of nature that they like and there is no differentiation between genders when it comes to names.

Names: Broadleaf, Strongoak, Clearsky, Shimmerfield, Brightsun, Cooldew

Mancore Traits[edit]

Tall, wise-looking men and woman that have a horn sticking from their foreheads.
Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1.
Age. Mancores mature faster than unicorns and live longer than humans though can't live forever like unicorns. You are fully grown by 35, can live to be around 350 years old, and you are considered elderly at 275.
Alignment. Due to your unicorn heritage you lean toward the good and lawful alignments, though as a humanoid, you have more freedom to drift in alignment.
Size. You stand around 6 to 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Magical Horn. Your horn is magical and made of a rare material which can cure many afflictions, making it quite a commodity. You can cast the lesser restoration spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Unchanging. The magical blood running in you keeps you healthy in body and mind. You have advantage on saving throws against being poisoned and charmed.
Telepath. Mancore have the ability to communicate with creatures like unicorns via mind links. You can communicate telepathically with any creature that you can see within 60 feet of you.
Languages. You can speak, read and write in Common, Sylvan, and Celestial.

Random Height and Weight[edit]

5′ 10″ +2d6 125 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a mancore character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I am always imparting pieces of wisdom on people around me.
2 I stroke my beard when I'm nervous or in deep thought.
3 When I see injustice, I feel unbearable wrath rise in me.
4 I like to test my bravery against others in contest.
5 I am obsessed with polishing my horn.
6 I like to spend time alone in nature often times.
7 I can tell really good jokes! Dad jokes, that is.
8 Despite my desire to be good, I still do enjoy good sport.
d6 Ideal
1 Everybody deserves to be as free as the wind, so I oppose slavery with every fiber of my being.
2 Man has overstepped his boundaries and is destroying to much nature in his short life.
3 Nature must be protected from defilement.
4 I want to just find a mate and grow old together.
5 I desire to be the strongest mancore!
6 I will use my healing to help those less fortunate.
d6 Bond
1 I love my mother and my herd with all my heart and anyone who threatens them is threatening me.
2 The meadows where I was raised was my home as a child and will be my home when in 300 years when I die.
3 Those who bare their hearts to be and are pure I trust wholeheartedly.
4 I have a yearning to meet new people and see new places.
5 Staying with just one group of people isn't enough. I want more friends.
6 You, you and you are all too weak. Allow me to protect you!
d6 Flaw
1 It maddens me when people comment negatively on my appearance.
2 There is nothing you can do I can't.
3 I love my horn more than my life!
4 I'm too suspicious of people.
5 I see red easily.
6 Contest drives me, even trivial ones.

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