Manakete (5e Race)
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See also Manakete (5e Class)
|Artwork of a Manakete from the Fire Emblem TCG.|
Manaketes are a legendary humanoid species. They are dragons that use a humanoid form to conserve their strength and survive in a world which no longer permits their full existence. Although in some cultures in the series the Manakete race is regarded as legendary and worthy of worship, in others they have a long history of bitter conflict with humanity. In their humanoid forms, they appear remarkably similar to humans, aside from two recurring characteristics: sharp fangs, and pointed, elf-like ears. Their hair can be almost any color, but they tend to be of lighter shades. The humanoid body of a Manakete is much weaker than that of natural humans, making an exploitable weakness that humanity has exploited before. The use of dragonstones improves a Manakete's power. Manaketes also have extraordinary lifespans, lasting over several millennia. This longevity comes at a price: due to this long life, they will lose many of their human friends due to their shorter lifespans. Additionally, Manaketes have an extremely low birth rate and infertility is a problem. However, the most severe problem the Manaketes constantly face is the threat of degradation. The longer they live in their dragon forms, the more likely they will go mad, thus some of the dragons have had to turn into Manaketes in order to avoid this. Their dragon forms can vary from pretty, rainbow-hued wyverns to black-and-white, four-legged dragons.
In Akaneia's antiquity, Archanea was the epicenter of an advanced dragon civilization prior to the rise of humanity, until a mysterious wave of deteriorating health struck them, rendering them infertile and slowly driving them mad. In response, the dragonkin learned that the only way to survive the condition was to take humanoid form, and so sought to convince all dragons to do so. While many refused to accept this and eventually devolved into mindless beasts, others accepted the word of the dragon elders and took humanoid forms, thus becoming Manaketes. By sealing their powers into dragonstones, Manaketes retained the ability to temporarily become dragons, but never for long, owing to the risks posed to their health.
In the following millenia, as humans became the dominant power over the continent of Archanea, Manaketes became the target of racism from humans in an exercise of their new-found power over the land. In their weak humanoid forms, the Manaketes were easily abused and mistreated, and were condemned to living in poverty. This ultimately led to the rise of the Manakete ruler Medeus and his Doluna Empire, which sought to exact vengeance upon humanity for their crimes against the Manaketes, and to retake Archanea as the Manaketes' land. Although he succeeded in ruling the realm for several decades, he was ultimately thwarted and killed by the hero Anri.
Male: Bantu, Brzak, Dheginsea, Ein, Gareth, Jahn, Khozen, Kurthnaga, Mannu, Medeus, Morzas, Nasir, Nils, Rajaion, Xane, Xemcel
Female: Aenir, Ena, Fae, Idenn, Myrrh, Nagi, Nah, Ninian, Nowi, Tiki
A race of draconic humanoids with awesome magical power.
Ability Score Increase. Your Constitution and Charisma scores each increase by 1.
Age. Manaketes reach intellectual maturity in their early twenties, though at that point physically they appear much younger than other races would by adulthood. They tend not to resemble adults of other races until early in their second millenium. They typically live to around 10,000 years.
Alignment. Manaketes tend toward extremes. Very rarely will you see a manakete with a neutral alignment.
Size. Upon reaching intellectual maturity, manaketes are smaller and appear much more youthful than other humanoid races, usually standing under 4 and a half feet tall. Once they start to appear more "adult" to members of other races, they are comparable in size to elves. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Your draconic senses give you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Draconic Nature. Your creature type is considered to be both dragon and humanoid.
Draconic Vigor. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Long-Lived. You are proficient in the History skill.
Languages. You can speak, read, and write Common and Draconic.
Subrace. Five types of manaketes are known to exist: the fire dragons, mage dragons, earth dragons, divine dragons, and ice dragons. Choose one of these subraces.
Ability Score Increase. Your Strength score increases by 1.
Fire Resistance. You have resistance to fire damage.
Fire Magic. You know the produce flame cantrip and can cast it at will. Starting at 3rd level, you can cast the burning hands spell once, regaining the ability to cast it upon completion of a long rest. Charisma is your spellcasting ability for these spells.
Ability Score Increase. Your Intelligence score increases by 1.
Mage Dragon Resilience. You have resistance to force damage.
Mage Dragon's Mysticism. You know the prestidigitation cantrip and can cast it at will. Starting at 3rd level, you can cast the mage armor spell once, regaining the ability to cast it upon completion of a long rest. Intelligence is your spellcasting ability for these spells.
Ability Score Increase. Your Constitution score increases by 1.
Earthen Resilience. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After using this trait, you must complete a short or long rest before you can use it again.
Earth Magic. You know the mold earth cantrip (EEPC) and can cast it at will, using Constitution as your spellcasting ability.
Earth Walk. You can move across difficult terrain made of earth or stone without expending extra movement.
Ability Score Increase. Your Wisdom score increases by 1.
Divine Resistance. You have resistance to radiant damage.
Divine Magic. You know the sacred flame cantrip and can cast it at will. Starting at 3rd level, you can cast the bless spell once, regaining the ability to cast it upon completion of a long rest. Wisdom is your spellcasting ability for these spells.
Ability Score Increase. Your Charisma score increases by 1.
Cold Resistance. You have resistance to cold damage.
Ice Magic. You know the ray of frost cantrip and can cast it at will. Starting at 3rd level, you can cast the ice knife spell (EEPC) once, regaining the ability to cast it upon completion of a long rest. Charisma is your spellcasting ability for these spells.