Man-Serpent (5e Creature)

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Man-Serpent[edit]

Large monstrosity, neutral evil


Armor Class 16 (natural armour)
Hit Points 114 (12d10 + 48)
Speed 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 18 (+4) 12 (+1) 14 (+2) 16 (+3)

Saving Throws Str +7, Con +7
Skills Athletics +7, Perception +8
Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 18
Languages Common, Draconic
Challenge 6 (2,300 XP)


Charming Gaze. When a creature that can see the man-serpent's eyes starts its turn within 30 feet of the man-serpent, the man-serpent can force it to make a DC 14 Wisdom saving throw if the man-serpent isn't incapacitated and can see the creature. On a failed save, the creature is charmed by the man-serpent. The charmed target regards the man-serpent as a trusted friend to be heeded and protected. Although the target isn't under the man-serpent's control, it takes the man-serpent's requests or actions in the most favorable way it can.
Each time the man-serpent or the man-serpent's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the man-serpent dies, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the man-serpent until the start of its next turn, when it can avert its eyes again. If the creature looks at the man-serpent in the meantime, it must immediately make the save.

Innate Spellcasting. The man-serpent's spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

1/day each: blur, chromatic orb, sleep

ACTIONS

Multiattack. The man-serpent makes two attacks: one with its bite, and one with its Constrict.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 4) piercing damage and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.

Constrict. Melee Weapon Attack: +6 to hit, reach 10 ft. one Medium or smaller creature. Hit: 11 (2d6 + 4) bludgeoning damage and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the man-serpent can't constrict another target.


Man-serpents are huge, snake-like creatures with human heads. Their "hair" is a mass of tiny snakes, and their face often emits an unearthly golden glow. They are cold-blooded with glittering black scales and grow to an adult length of 20 to 40 feet. Wise and patient, these creatures can stay still for hours but move swiftly when alarmed. They favor resting in a semi-aware state that conserves their energy and makes them very hard to surprise.
Man-serpents are quite intelligent and prefer to use their charm gaze and magical abilities from a distance, although they will fight ferociously if angered into physical combat.
Man-serpents are carnivorous and swallow their prey whole. They can go for weeks or months without feeding, however, and can also sustain themselves magically, although they prefer to eat humans and elves, which they are usually fed by villainous yuan-ti and evil snake-worshipping priests.

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