Malignus (5e Creature)

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Small monstrosity, unaligned

Armor Class 13 (natural armor)
Hit Points 45 (13d6)
Speed 10 ft.

12 (+1) 17 (+3) 11 (+0) 5 (-3) 12 (+1) 6 (-2)

Senses darkvision 20 ft., passive Perception 11
Challenge 3 (700 XP)

Multitool. When it makes an implement attack, the malignus chooses whether it deals slashing or piercing damage. It has two reactions that can be used only to parry or for opportunity attacks.


Multiattack. The malignus makes four implement attacks.

Implement. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) damage.


Parry. The malignus adds 2 to its AC against one melee attack that would hit it. To do so, the malignus must see the attacker and be wielding a melee weapon.

Art by Jonathan Wojcik

Within its bulbous head, a malignus houses feeding implements grown from metallic elements in its diet, replacing them as they slowly rust in its own caustic bodily fluids. It may have anywhere from three to twelve tightly coiled, wickedly armed tentacles, each reinforced with internal metallic cables and densely packed rings of muscle strong enough to drive one of its saws, hooks, knives or clippers through even the toughest bone plating. Only capable of movement in awkward, bird-like hops, the malignus prefers to lie in ambush, perching itself in rafters or even burying itself in loose soil.
Malignus aren't otherwise particularly bright, but their knowledge and interest in the mutilation and preparation of meat can become passionate. They take great pride in their individual butchery skills and enjoy showing off the many "tricks" they acquire through trial and error. The creature digests meat directly within its bag-like head, drawing chunks of flesh or whole, small animals inside with its tentacles and throbbing like a massive heart as it churns its gastric enzymes.

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