Malfunctioning Defense Robot (4e Future Creature)

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Malfunctioning Defense Robot[edit]

Malfunctioning Defense Robot
Level 2 Elite Brute
Large Terrestrial Animate (Robot)
XP 200
HP 72; Bloodied 36 Initiative +0
AC 13; Fortitude 14, Reflex 12, Will 11 Perception +2
Speed 5 Darkvision
Immune toxic Resist 5 electric, 5 ion
Saving Throws +2;
Standard Actions
Basicmelee.png Slam (Physical)♦ At-Will
Attack: Reach 2 (one creature); +6 vs. AC;
Hit: 1d10 + 4 physical damage.
Close.png Overload Burst (Physical)♦ Encounter
Attack: Close burst 2; +4 vs. Reflex
Hit: 2d6 + 4 electric damage, and the target is dazed until the end of the malfunctioning defense robot's next turn.
Free Actions
Elite Action ♦ Encounter
Requirement: It is the malfunctioning defense robot's turn.
Effect: The malfunctioning defense robot takes an extra standard action during that turn.
Triggered Actions
Circuit Frenzy ♦ Encounter
Trigger: when first bloodied
Effect: (Immediate Interrupt): The malfunctioning defense robot makes two slam attacks.
Str 18 (+4) Dex 10 (+0) Wis 8 (-1)
Con 16 (+3) Int 3 (-3) Cha 6 (-2)
Equipment
Malfunctioning Defense Robot

"In a world where perfection is manufactured, the most dangerous foe is a creation that's forgotten its purpose." - Kiera Vex, Cybernetic Salvager

Once a stalwart guardian of now-obsolete military installations, the malfunctioning defense robot shambles through decrepit corridors, attacking anything that moves with erratic bursts of its overloaded circuitry. Its heavy frame and unpredictable assaults make it a formidable, if not misguided, adversary.



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