Malformed Goliath Half-Dragon (5e Race)

From D&D Wiki

Jump to: navigation, search

Malformed Goliath Half-Dragon[edit]

Physical Description[edit]

Femto.jpg
A masked Goliath Half-Dragon, Kentaro Miura, here

The Malformed, at their base, were goliaths. As such, they typically retain their native skin color and general humanoid form. However, the dragon-like features of the malformed are scattered and inconsistent. Most have downward facing wings (I.e. Berserk’s Femto), a thick, muscular, non-prehensile tail, clawed fingers, and are generally larger in stature than most goliaths. Their less consistent features include warped, dragon-like bone structure (i.e. flared brow ridges, elbows continuing past the point of connection, inverted leg shape), near impenetrable scales scattered across the body, and horns. Most inconsistent features are asymmetric and inconvenient. One malformed may have 3 horns on the right of their head and none on the left, while another may have a few on their shoulder. In terms of weight, build, and height there is little difference between the genders, though gender reliant organs and structures are still present. All have a weight between 200 and 350 pounds with powerful, though not large, muscles and are between 7 and 8 feet tall.

History[edit]

Goliaths are commonly determined to be the greatest receptors for the Half-Dragon transformation by cults and monarchs due to their mountainous origin and hardy nature. Those who succeed become easily indoctrinated pawns under their creator's control as true half-dragons to be used as front-line and siege units or royal guards. Those who fail the process, whether through a lack of components, patience, or compliance, become malformed. Most goliaths subject to the transformation are kidnapped, as most goliath societies value their citizens and refuse to deal with slavers. Few malformed live longer than 48 hours due to conflicts with the now draconic and goliath organs, inopportune scale growths, and/or their dual immune systems rejecting each other. As such, when malformed are created, they are often thrown into various dungeons, waste dumps, and laboratories in their creator's domain en mass. Those who survive have the horrors of a man burned in their mind as their first, unforgettable memory. Because of this, most quickly become distrusting of all humanoids, preferring rather live alone as hermits and nomads. Due to the nature of their “upbringing”, most malformed swear vengeance on their creator.

Society[edit]

Due to a combination of shame, rejection, distrust, and anger on both their part and society’s, most malformed live hermitic and nomadic lifestyles. They typically only venture into society when they have determined themselves strong enough to fight their creator.

Malformed Goliath Half-Dragon Names[edit]

Most malformed, though not all, forget their names during the transformation, and so they give themselves a name. Each name is personal, typically not following any societal name types. These names can range from nicknames, to titles, to simple words or phrases. Those who remember their original names guard them closely, and have goliath names as defined on page 109 of Volo’s Guide to Monsters.

Malformed Goliath Half-Dragon Traits[edit]

A powerful beast poorly merged with their humanoid forms.
Ability Score Increase. Your Strength and Constitution scores each increases by 1.
Age. These half-dragons grow quickly and painfully. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They can live to be 600, though many die from their internal complications.
Alignment. These half-dragons tend towards chaotic extremes, making a conscious choice for one side or the other in the cosmic war between good and evil.
Size. Half-dragons are taller and heavier than humans, standing 7 to 8 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Vestigial Wings. As a reaction, when you are falling, you can grant yourself resistance to the bludgeoning damage you take from falling.
Breath Weapon. You can use your action to exhale destructive energy. This produces a 15-foot cone dealing damage depending on your draconic ancestry.

When you use your breath weapon, each creature in the area of the exhalation must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Natural Armor. When you aren't wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Languages. You can speak, read, and write Common, Draconic, and one other language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
7′ 0″ +2d6 200 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors