Malboro (5e Creature)
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Large plant, unaligned
Saving Throws Con +9
Stench. Any creature that starts its turn within 10 feet of the malboro must succeed on a DC 17 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the malboro’s stench for 24 hours.
Multiattack. The malboro makes three attacks: two with its tentacles and one with its bite.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 18 (3d8 + 4) piercing damage plus 9 (2d8) poison damage.
Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage.
Bad Breath (Recharge 5-6). The malboro exhales a cloud of nauseating gas in a 40-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 36 (8d8) poison damage on a failed save, or half as much on a successful one. On a failed save, a creature is also poisoned for 1 minute. While poisoned in this way, a creature takes 5 (1d8) poison damage at the start of each of its turns and must spend its action retching and reeling. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
A malboro, sometimes called a morbol or a stroper, is a carnivorous plant that prowls the most fetid swamps and marshlands in search of prey. Its foul breath and glistening fangs have been the doom of many an unwary adventurer.
Ravenous Horrors. A malboro does not photosynthesize like a normal plant, instead deriving all its nutrients from the creatures it devours. During daylight hours it will seek out and consume any animal smaller than itself, digesting them within its disgusting maw. At night the malboro plants its tentacles into the ground and becomes dormant.
Killing Stench. A malboro’s most potent weapon is its revolting breath. To incapacitate its victims, the creature belches thick clouds of a foul gas not unlike that conjured by a stinking cloud spell. Most animals cannot resist the gas and are overcome with coughing fits, allowing the slow-moving malboro to close in for the kill. Its body exudes a similarly nauseating stench during the stress of combat.
Solitary Sprouts. If anything good can be said about malboros, it is the fact that they are solitary by nature. Malboros are territorial creatures, and will drive off or kill others of their kind. They also view shambling mounds as rivals and will try to eliminate any that encroach upon their territory.
- Great Malboro (5e Creature), a malboro made more dangerous by advanced age.