Malaugrym (5e Creature)

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Malaugrym[edit]

Medium shapechanger, chaotic evil


Armor Class 13 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 0 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 12 (+1) 15 (+2) 13 (+1) 15 (+2)

Saving Throws Con +3, Int +4, Wis +3
Skills Deception +4, Insight +3, Perception +3
Damage Vulnerabilities bludgeoning, piercing, and slashing from attacks that are silvered
Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered, poison
Condition Immunities poisoned
Senses darkvision 30 ft.
Languages Common, Malaugrym
Challenge 4 (1,100 XP)


Shapechanger. The Malaugrym can use it's action to polymorph into any non-deific creature or object. When polymorphed into a humanoid form it's Strength, Dexterity, and Constitution scores remain the same. It otherwise retains it's Intelligence, Wisdom, and Charisma scores and assumes the other scores of it's new form. If this new form has eyes the Malaugrym can be identified by the yellow glow in it's eyes with a Wisdom (Perception) check of 20 or more.

Regeneration. The Malaugrym regains 3 hit points each turn if it has at least 1 hit point.

Magic Resistance. The Malaugrym has advantage on saves against spells and other magical effects.

Silver Allergy. Silver weapons inflict their maximum damage against the Malaugrym. It's regeneration ability cannot restore damage inflicted by silver weapons either.

ACTIONS

Tentacle Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.


Malaugryms are perfect shapeshifters whose greatest delight is extending a jawed tentacle down a living captive's throat and eating them from the inside out. Also known as Shadowmasters, Malaugryms are creatures of pure evil native to some alien space. Consumed with a list for power, they hungrily await any opportunity to venture into the material plane to extend their domination and acquire their favorite food.

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