Malacada (5e Creature)

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Malacada[edit]

Large fiend, lawful evil


Armor Class 16 (natural armor)
Hit Points 85 (9d10 + 36)
Speed 30 ft., burrow 10 ft., climb 30 ft., fly 40 ft.


STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 18 (+4) 8 (-1) 15 (+2) 8 (-1)

Saving Throws Str +6, Dex +4, Con +7
Skills Athletics +6, Intimidation +2, Perception +5, Survival +5
Proficiency Bonus +3
Damage Vulnerabilities radiant
Damage Resistances fire
Damage Immunities poison, thunder
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 15
Languages Infernal and any one other
Challenge 6 (2,300 XP)


Sin Sense. The malacada automatically knows the direction of the nearest creature within 50 feet of itself that is not of lawful good alignment and not a fiend, undead, or construct.

Toxic Trail. Whenever the malacada moves on its turn, it leaves a cloud of fine, dust-like scales that hovers in each space it occupied during its movement. A creature besides the malacada that enters spaces with these scales for the first time on its turn or starts its turn in one of these spaces must make a DC 15 Constitution saving throw or be afflicted with a disease as though from the spell contagion. If a creature is affected, roll 1d6 to determine the disease it is afflicted by, and it can't be affected by the scales again until the disease it is affected by is cured. These scales can be cleared away by rain or wind.

ACTIONS

Multiattack. The malacada makes three claw attacks. In place of a claw attack, it may use its shriek or disperse scales.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage. On a hit, the target creature must make a DC 16 Constitution saving throw or be poisoned for 1 minute. A creature poisoned in this way may repeat the saving throw at the end of each of its turn to end the condition on itself, taking 2 (1d4) poison damage on a failure.

Shriek. The malacada lets out a thunderous screech. Each creature in a 15-foot radius that is not resistant or immune to thunder damage must make a DC 16 Constitution saving throw or be paralyzed until the end of their next turn. A creature cannot be paralyzed in this way more than once per day.

Disperse Scales (2/Day). The malacada buzzes its wings and releases its scales in a huge burst of sound and wind audible up to 500 feet away. All creatures in a 20-foot radius must make a DC 16 Constitution saving throw, taking 13 (3d8) thunder damage and being pushed back 5 feet on a failed save, taking half as much damage and not being pushed on a successful save. All spaces within this radius also become filled with dust-like scales as though from the malacada's toxic trail feature.


The malacada is a large and brutish adult form of the wretch. Resembling a red cicada as large as a bear, with a long, segmented neck and skull-like head instead of a proboscis, the malacada's front two limbs end in clawed hands that sometimes drip with toxic secretions. Malacadas are brutish and arrogant, rarely working with each other unless serving the same master, but they recognize the strength that numbers can have, and so will seek out cacophoroaches and wretches to have said weaker fiends work for the malacada. Malacadas that are not slain in the Material Plane will occasionally bury themselves in deep soil and hibernate for many years before awakening when they hear the sound of cacophoroaches swarming nearby, and the current number of malacadas waiting for the time to strike in this manner is unknown.

Plaguebringers. Malacada scales are a fine reddish dust that malacada spread with their every movement. As light as air, these scales can remain suspended indefinitely if not blown away by wind or washed out of the air by rain, and areas where malacadas lived even centuries ago can still be littered with small clouds of scales. In battle, a malacada will attempt to use these scales as soon as possible, likely by clinging to the wall above the entrance to its lair and dispersing its scales as soon as its foes enter, then stalling for time by flying about, shrieking, until the effects manifest before truly going on the offensive.

Grub's Gratitude. A malacada will not forget a creature that protected it and allowed it to flourish as a wretch and as a pupa, avoiding attacking that creature if possible, and giving that creature its loyalty if that creature is both stronger than the malacada and asks fealty of it. A malacada can even teach this loyalty to its cacophoroach minions and wretch children if it later has any, but those minions and children may not recognize the one their leader or parent so respected if that creature is not present.

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