Mahito: End of Shibuya (Jujutsu Kaisen Supplement)

From D&D Wiki
Jump to navigation Jump to search

Mahito, Shibuya[edit]

Medium undead (cursed spirit), chaotic evil


Armor Class 20 (Unarmored Defense)
Hit Points 168 (16d8 + 96)
Speed 65 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 16 (+3) 12 (+1) 22 (+6)

Saving Throws Dex +7, Cha +9
Skills Acrobatics +7, Deception +9, Perception +4
Proficiency Bonus +3
Damage Vulnerabilities Radiant
Damage Resistances Poison, Psychic
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities poisoned
Senses Darkvision 180 ft., passive Perception 14
Languages common
Challenge 17 (18,000 XP)


Cursed Energy. Mahito has 89 cursed energy which he can spend on his features. Whenever he uses cursed energy, it is considered spent. All cursed energy spent by Mahito is regained at the end of a long rest.

Improved Cursed Energy Recovery. While in combat Mahito regains 3 Cursed Energy at the beginning of his turns. The combat must be one where his life is at risk.

Invisible Force. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see Mahito. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see him.

Sadism. When Mahito deals damage to a frightened creature, half of the damage dealt is converted into temporary hit points for him.

Undead Nature. Mahito has advantage on saving throws against diseases or being poisoned.

Hard to Kill(1/Long Rest). If Mahito is reduced to 0 hit points, he can choose to be reduced to 1 hit point instead even if the damage would kill him outright. He may use this once for body hitpoints and once for soulhitpoints.

Evasion. Whenever Mahito makes a Dexterity saving throw, he takes half as much damage on a failure and no damage on a success.

Cursed Armor. Mahito can spend up to 6 cursed energy to grant him 10 temporary hit points per energy spent for 1 minute. He cannot do this again until these temporary hit points run out or 1 minute passes.(No action required)

Cursed Strike. Before Mahito makes an unarmed strike, he may spend up to 3 cursed energy, dealing additional necrotic damage equal to 4 (1d8) per point spent. He can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike.

50 Meters In 3 Seconds! Mahito has two reactions per round.

Strong Body. Mahito reduces all non-magic damage he takes but psychic by 4. This also affects magical damage if he is using cursed armor.

Cursed Attacks. Mahito's unarmed strikes are considered magical.

Curse-Empowered Strikes. Mahito’s unarmed strikes and weapon attacks are considered magical for the purposes of overcoming resistances, and deal 1d12 extra necrotic damage (already included).

Cursed Enhanced Body. As long as Mahito has 1 cursed energy or more, he may add 3 to his attack and damage rolls with unarmed strikes or weapons he is proficient with (already applied).

I Truly Am A Curse. At the beginning of each of its turns, if the Mahito is at 100 hit points or lower he may roll a DC 22 Charisma saving throw. On a success it gains the Domain Expansion feat and its Domain is automatically completed. Upon completing his Domain, Mahito gains 100 hit points, 30 Cursed Energy, and 300 Refinement points.

ACTIONS

Multiattack. Mahito makes 2 attacks with his Unarmed Strikes.

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) bludgeoning damage + 6 (1d12) necrotic damage.

Soul Maintenance (1 Cursed Energy). As a free action, Mahito can set his Body Hit Points to the same value as his Soul Hit Points. He cannot use this feature if the damage he took is considered Minor Soul Harming.

Idle Transfiguration (4 Cursed Energy). As an action, or replacing an attack as part of the attack action if he target a creature he is grappling, Mahito makes a melee weapon attack roll against a creature using an open hand. On a hit, they take 39 (6d12) Minor Soul Harming necrotic damage that bypasses resistances and immunities. The cursed energy is not spent if you miss it.

This feature does not work against creatures without a soul. Whenever Mahito reduces a creature's hit points to 0 with this technique, he may choose to turn the creature into one of his Transfigured Creatures, gaining a horrific appearance and losing all of its free will.

If the Limbs System Variant rule is being used, Mahito reducing a creature's limbs to 0 hit points will allow him to transfigure the limb itself. Doing so will transfigure the limb, allowing the limb to be altered and shaped like a Transfigured Creature or Self Alteration, at the DM's discretion. Otherwise being destroyed completely.

A creature or limb that has been transfigured has had its soul altered, and as such, regaining hit points will not undo the transfiguration.

Altering Allies (8 Cursed Energy). Mahito alters a willing creature during a short or long rest, or as a full turn action, granting them one or more of the following benefits:

Alteration Description
Heightened Smell The creature will gain advantage in Wisdom (Perception) checks involving smell.
Heightened Hearing The creature will gain advantage in Wisdom (Perception) checks involving hearing.
Heightened Sight The creature will gain advantage in Wisdom (Perception) checks involving seeing.
Darkvision The creature will gain Darkvision up to 60ft. if the creature already has Darkvision it will extend its range by 30 ft.
Gills The creature will gain swimming speed equal to its walking speed, and it will be able to breathe underwater.
Light Body The creature counts as one size smaller however, their walking speed is increased by +10. They cannot be reduced to count to less than Tiny.
Size Increase The creature's size will increase by one, to a maximum of Large. At 11th level, this maximum increases to Huge.
Hardened Skin The creature will gain resistance to one of the following damage types: bludgeoning, slashing, or piercing.

Mahito may grant a number of alterations to the same creature up to their Constitution modifier (minimum of 1). If he tries to give them a new alteration beyond it, they must make a Constitution saving throw. On a failure, they lose one hit die and take necrotic damage equal to the maximum amount, reducing their maximum hit points by it. On a success, they lose their oldest alteration and gain a new one.

Body Clone (10 Cursed Energy). As an action and by splitting half of his current hit points, Mahito may choose to target his body slot with Body Splitting to create a clone. This clone has an amount of hit points equal to the amount split from his current hit points and has an amount of maximum hit points equal to half his maximum hit points, for both his body and soul hit points.

This clone is identical to Mahito, it is controlled by him and acts on his turns. He is able to see and hear through the clone’s eyes and ears. His clone can only use the Self Alteration features and shares his cursed energy pool, causing any cursed energy spent by it to count as it being spent by him.

As a free action when his clone is within 5ft of him, Mahito may reabsorb it by touching it or it touching him, causing him to regain an amount of hit points the clone has left.

Mahito cannot create another clone until the current clone has died or he reabsorbs it.

BONUS ACTIONS

Cursed Blast of Blows. Immediately after taking the Attack action on his turn, Mahito can spend 3 cursed energy to perform two unarmed strikes as a bonus action.

Cursed Patient Defense. Mahito can spend 3 cursed energy to take the Dodge action as a bonus action on his turn.

Cursed Wind Step. Mahito can spend 3 cursed energy to take the Disengage or Dash action as a bonus action on his turn, and his jump distance is doubled until the end of his turn.

Self Alteration. As a bonus action for an amount of cursed energy indicated in the alteration, Mahito can shape his soul into different Alterations. His alteration of the soul works by manipulating the shape of his body slots, he has 7 limb slots. They are the following:

Limb Slots
Head
Torso
Left Arm
Right Arm
Left Leg
Right Leg
Body (affects a number of body slots up to your Charisma modifier (minimum of 1) when using Alterations on the Body slot specifically)

Each form's benefits are removed at the end of the battle or if Mahito deactivates them as a bonus action.

Mahito can apply up to 2 Alterations to one body slot simultaneously.

Body Splitting (5 Cursed Energy). As a bonus action, Mahito may choose to split any one of the limbs from the following limb slots and seperate it from his body:

Limb Slots
Head
Torso
Left Arm
Right Arm
Left Leg
Right Leg
Body

Once the limb that isn't the head is split from the body, it now counts as a summon for the purpose of the Summon Commanding Rules. His limbs must be within 15ft of him to command and if they're not, they flop onto the ground unmoving.

When he is within 5ft of the split limb, he can as a free action recombine with the limb by touching it or it touching him, regaining the limb to his body as normal. These limbs deal an amount of damage equal to his Unarmed Strike and cannot use any of his Idle Transfiguration features; however, he can still use Self Alteration on the limb.

REACTIONS

Cursed Enhanced Body (1-6 Cursed Energy). Whenever Mahito makes a Strength, Dexterity, Constitution, Intelligence or Wisdom saving throw, he may add the number of energy spent as a bonus to the saving throw.

Self Alteration. As a reaction for an amount of cursed energy indicated in the alteration, Mahito can use Self Alteration.

Soul Maintenance (1 Cursed Energy). As a reaction to taking damage, Mahito can set his Body Hit Points to the same value as his Soul Hit Points. He cannot use this feature if the damage he took is considered Minor Soul Harming.

Reflexive Split (2 Cursed Energy). As a reaction to any of Mahito’s limbs being targeted by a melee attack, he causes them to split from his body, causing the attack to be rolled with disadvantage as the body part causes a gap.

Body Dispersion (1-6 Cursed Energy). As a reaction to being targeted by a melee attack, Mahito may split his body into small clones causing him to potentially dodge the attack, making the attack be rolled with disadvantage. For every small clone created, he evenly splits his current hit points between all small clones and all of them share his cursed energy pool. When splitting his hit points for this feature, he splits both his current body and soul hit points. These small clones cannot use Idle Transifiguration nor any cursed energy features.

When using Cursed Energy Concealer, it applies to all of the clones Mahito has, however he may choose any amount of clones to not have any of their cursed energy concealed, allowing him to potentially trick his enemies. All these clones are controlled by him and act on his turns.

As a reaction to being within 5ft range of any of his clones or as a free action, Mahito may choose to merge with them once more, completely forming his body. If any of his clones were killed before merging, he lose an equal amount of hit points that the clone had.

Idle_Transfiguration.gif
Mahito transfiguring a human, [1]

Mahito was born from the hate and fear humans have for each other.

Jujutsu Sorcerer.

Mahito has 8 levels in the Jujutsu Sorcerer class.

Soul Technique

The Soul Dictates the Body

If Mahito is reduced to 0 hit points but not killed outright, he is only incapacitated instead of being unconscious as it hasn’t damaged his soul.

Soul Prodigy

Whenever Mahito gains soul knowledge, the amount will be doubled, and he don’t have disadvantage on the Charisma saving throws to gain soul knowledge. If he already has a feature that does that, he gain advantage instead. Additionally, whenever a creature fails a saving throw caused by his cursed technique or whenever he successfully hits a creature with his technique, he gains 1 soul knowledge.

Stagnant Limbs

Mahito cannot use Idle Transfiguration, Soul Multiplicity or manipulate the souls of Transfigured Creatures if his hands are not in their base form, that is if they are changed using Self Alteration. This means for however long his hands aren't in their base forms, he cannot manipulate the souls of others.

Knowing Your Place

When Mahito attempts to affect a Cursed Vessel that isn’t Reincarnated or in control of the vessel with any part of this cursed technique that involves touching their soul, the cursed object may choose to pull him into their innate domain as per the Innate Talk feature of Living Vessel. When he is released from the innate domain the cursed object chooses for the effect that triggered this to either happen as normal or fails to happen with all resources wasted. If Mahito would take damage inside the innate domain, he takes that damage as real damage to his hit points and if he takes damage inside the innate domain he is immediately released from it.

Transfigured Humans

With his innate technique, Mahito can make and control transfigured humans, using them as he wish. All of the details about what he can do with said humans is described here.

Alterations

Mahito has various different forms that he is able to shape his soul and thus his body into, he have the following Alterations:

Weapon Alteration

Mahito is able to shape his soul’s form into different weapons. For 4 cursed energy, he may target one limb slot of his choice to form into a melee weapon of his choice, counting as proficient with the weapon. They count as magical for the purposes of overcoming resistances and immunities. Any weapon formed through this feature has their properties ignored and deals their normal damage plus an additional 6 necrotic damage. All attacks with melee weapons count as unarmed strikes. He cannot use the benefits of cursed strikes on weapons made with Self Alteration.

If he chooses to create a ranged weapon, it is formed with all its properties however it does not automatically come with the ammunition needed to fire it.

Size Alteration

Mahito is able to shape the size of his soul and thus his body as he pleases. For 3 cursed energy, he may target a limb slot of his choice to manipulate the size of. He is able to use the two following size alteration:

Increase Size. Mahito can increase the size of the chosen limb slot. He increases the size category of the limb slot by one size up to a maximum of huge. For every one size category above medium, the limb slot has attacks dealt with it deal an additional damage dice. Each increase above medium also grants a +1 bonus to Strength checks and saving throws and he gains advantage on strength checks when using the limb slot affected.
Full Body Increase. Mahito is able to target his entire body to increase the size of. When he targets his body limb slot, he instead increases the size of his whole body. For each size increase above medium, he gains a +2 bonus to Strength checks and saving throws, he also has advantage on Strength checks and saving throws. His movement speed decreases by 10ft and he gains disadvantage on Strength saving throws. Additionally, for every increase above medium, He increases his hit dice tier by one (to a maximum of a d12), his health for that instance is automatically rolled to match the hit dice.
Decrease Size. Mahito can decrease the size of the chosen limb slot. He decreases the size category of the limb slot by one size up to a maximum of tiny. For every one size category below medium, the limb slot has attacks dealt with it deal one damage dice tier lower (to a minimum of 1d4). Each decrease below medium also grants a +1 bonus to Dexterity checks and saving throws and he gains advantage on Dexterity checks when using the limb slot affected.
Full Body Decrease. Mahito is able to target his entire body to decrease the size of. When he targets his body limb slot, he instead decreases the size of his whole body. For each size increase below medium, he gains a +2 bonus to Dexterity checks and saving throws, he also has advantage on Dexterity checks and saving throws. His movement speed increases by 10ft and he gains disadvantage on Strength saving throws. Additionally, for every decrease below medium, he decreases his hit dice tier by one (to a minimum of a d4), his health for that instance is automatically rolled to match the hit dice. This may be used as a reaction to a melee attack targeting him, forcing them to make the attack with a disadvantage.
Shape Alteration

Mahito is able to alter the shape of his soul to achieve different effects without fully transforming. For up to 6 cursed energy, he may target a limb slot of his choice, when he targets that limb slot, he may apply any of the following shape alterations to it:

Shaped Range. Mahito is able to increase the range of the chosen limb slot. He may increase his reach by 5ft for every cursed energy spent when using the affected limb slot.
Shaped Object. Mahito is able the shape of the chosen limb slot into a mundane object of his choice. For every cursed energy spent, he may shape the chosen limb slot into one mundane object of his choice.
Shape Body. Mahito is able to shape his body to create additional limbs. He targets the body limb slot for this shape, creating one limb slot of his choice for every cursed energy spent.
Shape Fluid. Mahito is able to shape his body into pliable substances. He targets the body limb slot for this shape, spending 2 cursed energy for it. He is able to squeeze through spaces as small as 1 inch in diameter.
Shape Appearance. Mahito is able to control his appearance however he likes. He targets the body limb slot for this shape, spending 1 cursed energy to cast alter self, however he is only able to use the change appearance option.
Animal Alteration

Mahito can partially transform his body parts to mimic an animal without fully transforming into them. For 4 cursed energy, he may target a limb slot of his choice to transform into an animal's limb. He is able to choose an amount of features from a beast type creature that has a CR of up to 6. He is able to choose up to 3 features at once. These are the following features he can choose and how they are affected:

Movement. Mahito gain the chosen movement type of the creature that uses his movement speed for the calculation. (Ex. He chooses a bird and choose its wings for a flying speed, he now has a flying speed equal to his movement speed)
Traits and Features. Mahito gains the chosen traits and features that are the features before the actions the creature can take and after the proficiency bonus of the creature is mentioned.
Actions. Mahito gains the chosen action of the creature, if it's a damaging feature, he instead changes the damage type of his unarmed strikes to the damage type the creature's action uses. (If a Praying mantis has a slashing damage type attack, his chosen limb slot transforms into the limb of the praying mantis and changes the damage type of his unarmed strike to slashing damage.)

Innate Domain: Self-Embodiment of Perfection

Mahito’s Innate Domain creates a large dimension filled with his body parts, making escaping his reach almost impossible. Human hands touch everything and everyone inside the domain.

When within Mahito’s innate domain, his Idle Transfiguration feature can now be used as a cursed energy attack roll, and he may replace attacks from his attack action with it.

Domain Expansion: Self-Embodiment of Perfection

Mahito's Domain Expansion is very similar to his innate domain except now, escaping death is impossible. At the beginning of Mahito’s turns, all creatures except him must make a Constitution saving throw. On a failure, he may choose to make them a transfigured creature. On a success, they will take 195 (30d12) necrotic damage. If this reduces them to 0 hit points, they are instantly transformed into Transfigured creatures. The damage of this domain is considered Major Soul Harming.

When within Mahito’s domain, his Idle Transfiguration feature can now be used as a cursed energy attack roll, and he may replace attacks from his attack action with it.

The ability to use Idle Transfiguration as a cursed energy attack roll and the Constitution save and its effects caused by this domain is the sure hit effect of this domain.

If this domain is used with the 0.2 Second Domain Expansion, if a creature fails the Constitution saving throw, Mahito will instead transfigure a limb that is not the Skull, Neck, Torso, or Jaw.

Domain Properties

Mahito's domain has the following properties.

Refinement Points. Mahito's domain has 1 refinement points.

Domain Durability. Mahito's domain has 601 hit points and has an ac of 18.

Tokyo Jujutsu High

Design Note: These features aren't applied to the statblock, as it is up to the GM what would be best for the npc

Mahito knows three enhancements in which it can apply to his cursed technique. A technique cannot have multiple enhancements, nor can one enhancement be applied to multiple techniques.

  • Power Enhancement. Mahito can now spend up to 3 additional cursed energy on the technique to add an additional damage die to the technique per cursed energy spent.
  • Cursed Energy Economy. The cursed energy cost of the technique is now reduced by 3 (to a minimum of 1 cursed energy).
  • Distance Enhancement. Mahito can spend up to 3 additional cursed energy on the technique to add 10 feet to the range per cursed energy spent.

At the end of a short rest or long rest, Mahito may reallocate his enhancements.

Specialized Technique

Design Note: This feature isn't applied to the statblock, as it is up to the GM what would be best for the npc

One of Mahito's cursed techniques will gain all of the following benefits:

Increased Damage Output. Its damage dice number will increase by 6.

Increased Reach. Its range will increase by 30 feet.

Optimized Technique. Its cursed energy cost will be halved (rounded up, minimum 1).

Mahito may change his specialized technique at the end of a week.

Soul Knowledge

Mahito has 60 Soul Knowledge and gains the following benefits:

  • Soul Intuition. Mahito can deduce whether a feature, once it has been successfully used, was related to the soul, such as the Resonance feature of the Straw Doll Technique or the Mastery of General feat when used on the trapped soul of a vessel.
  • Teachings of the Soul. Over the course of a long rest, Mahito may create a book or other learning device which functions as the book of souls does. He cannot benefit from his own book.
  • Soul Outline Perception. Whenever Mahito is dealt damage that is considered Major Soul Harming, temporary hit points from Cursed Armor will now apply to damage dealt. In addition whenever he heals himself or another creature, using the Reverse Cursed Technique he can heal damage that was considered Major Soul Harming. All damage caused by Mahito that spent cursed energy such as cursed strikes or using a cursed technique is considered Minor Soul Harming.

Feats

Mahito has the following Cursed Feats:

Special Grade Curse Spirit.

50 Meters in 3 Seconds!, Strong Body.

Soul Manipulation Expert.

Immense Cursed Energy, Overflowing Cursed Energy.

Cursed Enhanced Body, Cursed Energy Manipulator, Innate Domain .

Improved Cursed Energy Recovery.

Improved Durability.

This creature uses the Improved Durability rule.


Mahito, End of Shibuya[edit]

Medium undead (cursed spirit), chaotic evil


Armor Class 24 (Unarmored Defense)
Hit Points 550 (50d8 + 350)
Speed 45 ft.


STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 18 (+4) 20 (+5) 20 (+5) 28 (+9)

Saving Throws Dex +12, Cha +16
Skills Acrobatics +12, Athletics +9, Deception +16, Perception +12, Stealth +12
Proficiency Bonus +7
Damage Vulnerabilities Radiant
Damage Resistances Poison
Damage Immunities non magical piercing, slashing or bludgeoning damage
Senses passive Perception 26
Languages common
Challenge 23 (50,000 XP)


Invisible Force. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see Mahito. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see him.

Sadism. When Mahito deals damage to a frightened creature, half of the damage dealt is converted into temporary hit points for him.

Undead Nature. Mahito has advantage on saving throws against diseases or being poisoned.

Hard to Kill(1/Long Rest). If Mahito is reduced to 0 hit points, he can choose to be reduced to 1 hit point instead even if the damage would kill him outright. He may use this once for body hitpoints and once for soul hitpoints.

Cursed Energy. Mahito has 91 cursed energy which he can spend on his features. Whenever he uses cursed energy, it is considered spent. All cursed energy spent by Mahito is regained at the end of a long rest.

Self-Alteration. As a free action, Mahito can spend a specific amount of cursed energy to change a part of his body. The type of alterations he can make are listed here. He can change his body to another self-alteration as a free action.

Soul Maintenance. As a free action for 1 Cursed Energy or Reaction for 2 Cursed Energy, Mahito can regenerate an amount of Body Hit Points equal to his current Soul Hitpoints. Any lost limbs are restored if Soul Maintenance has been used to recover Body Hitpoints.

Cursed Attacks. Mahito's unarmed strikes are considered magical.

Improved Cursed Energy Recovery. While in combat Mahito regains 5 Cursed Energy at the beginning of his turns. The combat must be one where his life is at risk.

Cursed Strike. Before Mahito makes an unarmed strike, he may spend up to 8 cursed energy, dealing additional necrotic damage equal to 4 (1d8) per point spent. He can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike.

Cursed Enhanced Body

  • Whenever Mahito makes a Strength, Dexterity, Constitution, Intelligence or Wisdom saving throw, he may spend Cursed Energy up to his Charisma modifier as a reaction to add the number of energy spent as a bonus to the saving throw.
  • When Mahito is attacking with his unarmed strikes or weapons he is proficient with, he may use his Charisma modifier instead of Strength or Dexterity for his attacks and damage rolls.

ACTIONS

Multiattack. Mahito makes 3 attacks with his Unarmed Strikes.

Unarmed Strike. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 7 (1d12 + 9) bludgeoning damage + 10 (1d12) necrotic damage.

Idle Transfiguration. As an action for any amount of cursed energy up to 9, Mahito can touch a creature within his reach and force said creature to make a Constitution saving throw (DC:24). On a failure, they take 5 (1d10) necrotic damage per cursed energy spent + 110 (22d10) necrotic damage. On a success, they take half as much damage. If damage from this feature reduces a creature to 0 hit points, they become one of Mahito's Transfigured Humans.

Jujutsu Awakening. As an action for 10 cursed energy, Mahito can touch a willing creature and mess with its brain. The creature will gain 3 levels in the jujutsu sorcerer class, and will lose a number of levels on its old class equal to the levels gained. If the creature has no levels, it will gain one level instead. Mahito may only do this once per creature. Once awakened this way, the creature cannot take a sorcerer path, but will gain a random Innate Technique assigned by the GM.

Polymorph. For x cursed energy(with x being the beast's CR, minimum 1), Mahito can transform himself into a beast. The transformation lasts for 1 minute, until he uses it again, or until he drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than his jujutsu sorcerer level. His Strength, Dexterity, and Constitution scores are replaced by the scores of the chosen beast. He can maintain his alignment and personality.

Body Clone For 10 Cursed Energy, Mahito may create a perfect copy of himself with his maximum of hit points and maximum of Cursed Energy. It is identical to him, is controlled by him, acts on his turn, and Mahito can see through his eyes and hear through his ears. His clone cannot use any of your Innate Technique features except self-alteration. Mahito can't make another clone after the first one until it dies or he touches it and it automatically rejoins

Body Repel Cursed Attack Roll: +15 to hit, reach 30 ft., two targets. Hit: 3 (1d6) Piercing damage and an additional 20 (5d8) Necrotic damage. For each additional Transfigured Creature, Mahito can add extra 1d8, +5 ft of range and can target an additional creature. The number of creatures that Mahito can target with this attack is equal to his Charisma modifier. Mahito can add necrotic damage and range a number of times up to his proficiency bonus added twice.

Alternatively, Mahito can create a barrage of soul hands that attack your targets omnidirectionally. All creatures within 30 ft of him are forced to make a Dexterity saving throw (DC:24). On a failure, they take 1d6 Piercing damage and an additional 5d8 Necrotic damage. On a success, they take half damage. For each additional Transfigured Creature, Mahito will add 1d8 to the total Necrotic damage and +5 ft to the Range.

Polymorphic Soul Isomer. Mahito creates a Polymorphic Soul Isomoner.

When he uses this technique, he can spend 5 additional Cursed Energy to add another Transfigured Creature to the fusion(minimum of 2), and each transfigured creature counts as one soul.

Instant Spirit Body of Distorted Killing For 5 Cursed Energy, Mahito can transform his body into a more monster-like appearance, giving him the following benefits:

  • Mahito's skin grows hard and durable, he will gain a +8 to his Strength, Dexterity, Charisma and Constitution scores.
  • Mahito's Natural weapons and unarmed strikes deal two additional damage dice.
  • Mahito will gain dark tendrils that sprout out from his body, he may use a reaction against an attack roll by rolling one unarmed strike attack roll. If he reaches the number of the attack roll or higher he negates said attack.
  • Mahito gains a tail with a range of 10ft, he may make a natural weapon attack with it using his Charisma modifier dealing 3d10 Bludgeoning Damage on a hit.

He can deactivate this form as a bonus action and use this on a bonus action. But he can't use his Self-Alteration. while is in this form

BONUS ACTIONS

Cursed Blast of Blows. Immediately after taking the Attack action on his turn, Mahito can spend 3 cursed energy to perform two unarmed strikes as a bonus action.

Cursed Patient Defense. Mahito can spend 3 cursed energy to take the Dodge action as a bonus action on his turn.

Cursed Wind Step. Mahito can spend 3 cursed energy to take the Disengage or Dash action as a bonus action on his turn, and his jump distance is doubled until the end of his turn.

Polymorph. As a bonus action for x cursed energy(with x being the beast's CR, minimum 1), Mahito can transform himself into a beast. The transformation lasts for 1 minute, until he uses it again, or until he drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than his jujutsu sorcerer level. His Strength, Dexterity, and Constitution scores are replaced by the scores of the chosen beast. He can maintain his alignment and personality.

Advanced Regeneration. As a bonus action, Mahito can spend any amount of cursed energy and regain body hit points equal to 15 times the amount spent.

REACTIONS

Advanced Regeneration. As a reaction to receiving damage, Mahito can spend any amount of cursed energy and regain body hit points equal to 15 times the amount spent.

jujutsu-kaisen-shibuya-arc-mahito-shibuya-arc.gif
Mahito using his 0.2 Domain Expansion, [2]

Mahito was born from the hate and fear humans have for each other.

Jujutsu Sorcerer.

Mahito has 20 levels in the Jujutsu Sorcerer class., and has the following Cursed Feats:

Regeneration, Advanced Regeneration, Soul Manipulation Expert, Immense Cursed Energy, Overflowing Cursed Energy, Basic Barrier, Cursed Enhanced Body, Black Flash, Cursed Martial Artist, Innate Domain

Transfigured Humans

With his innate technique, Mahito can make and control transfigured humans, using them as he wishes. All of the details about what he can do with said humans are described here.

The Soul Dictates The Shape Of The Body

Mahito's Innate Technique Idle Transfiguration makes his body almost invincible due to the need to hit his soul.

Hit Points

Mahito has two sets of hit points, known as body hitpoints and soul hitpoints. Both the Body and Soul hit points have the same amount of maximum hit points, all non-magical and magical damage directed at Mahito that does not directly or indirectly strike the soul can only reduce hit points from his Body Hit Points. If an attack manages to strike the soul, Mahito loses an amount of soul hitpoints equal to the amount of damage taken. Should the current amount of body hit points be reduced to 0, Mahito will temporarily be under the incapacitated condition until he has at least 1 Body Hitpoint. If Mahito has taken soul damage, your body hit points cannot be healed past the current amount of Soul Hit Points you have. Mahito cannot actively regenerate Soul Hitpoints, he regenerates 1 Soul Hitpoint for every minute that passes out of Combat. Reduced Maximum Soul Hit Points will always return at the end of a long rest. If both the maximum amount of Soul Hitpoints and Body Hit Points reach 0, Mahito dies outright.

Things That Damage the Soul

Cursed Techniques. The following techniques deal damage to Mahito:

  • Cursed Straw:Resonance Should a user of Cursed Straw Doll use Resonance on an Idle Transfiguration user, the damage dealt will reduce the maximum amount of Soul Hit Points equal to the damage dealt and these lost hit points cannot be regained until the user takes a long rest.
  • Ten Shadows Technique:Mahoraga If a Ten Shadows technique user summons Eight-Handled Sword Divergent Sila Divine General Mahoraga and Eight-Handled Sword Divergent Sila Divine General Mahoraga starts adapting to this “Damage Immunity”, it will go in the following direction. Mahoraga will first only strike the body, then after its first adaption it will deal ¼ of the damage dealt to the Body Hit Points to the Current Amount of Soul Hitpoints, the second adaption will move to ½ the damage to the Current Amount of Soul Hitpoints, the third adaption would be the full amount of damage to the Current Amount of Soul Hitpoints.

Items. The following items deal damage to Mahito:

  • Split Soul Katana Whenever Mahito takes damage from the Split Soul Katana, he reduces his maximum amount of Soul Hitpoints by the damage taken.
  • Inverted Spear Of Heaven If the Inverted Spear Of Heaven is lodged into Mahito, he will not be able to use a free action to Maintain his Soul until it is removed from his body.
  • Soul Observant There are exceptions in the jujutsu world and it is those who are able to perceive the contours of the soul. These individuals are able to do damage to the soul, any damage dealt to the body by them, a ¼ of that will be dealt to the soul. Creatures who are Cursed Vessels whether a failed Cursed Vessel or successful one, will also deal ¼ of their damage to the soul. Additionally, creatures with the humanoid prison cursed feat also deal ¼ of the total damage.

Domain Expansion: Self-Embodiment of Perfection

Mahito creates a large dimension filled with his body parts, making escaping death almost impossible. At the beginning of his turns, all creatures except Mahito must make a Constitution saving throw. On a failure, On a failure, Mahito may choose to make them one of his transfigured creatures. On a success, they take Mahito's normal domain expansion damage.

Refiniment Points

Mahito's domain refiniment points are 600.

Domain Durability. His domain has 1500 hit points.

Barrer Resistance. As part of expanding his domain, Mahito may decide if he wants to make his barrier have vulnerability on the inside in exchange for it being resistant to all damage on the outside. In addition, he may spend an additional 5 cursed energy when expanding his domain to make it perfectly balanced, making both outside and inside have no vulnerabilities or immunities.

Increased Potency. While inside his domain, his cursed techniques deal 8 additional damage dice.

Domain Amplification. As an action for 13 cursed energy, Mahito can cover his body to "wear" his domain in order to neutralize cursed techniques for 1 minute. Once activated, it automatically negates any defensive technique or spell, and can bypass barriers such as infinity. Mahito will also negate a domain's sure hit effect in case he’s inside one. In addition, Mahito can not use his Innate Technique unless he dismisses Domain Amplification as a bonus action. Even if Mahito dissmisses it, for the minute he can reactivate it as a bonus action without spending the cursed energy again. This technique does not work against techniques on Maximum Output if the user has 51 or more higher refinement than Mahito. If they are within 50 refinement of Mahito, he has resistance to their technique, and if they have 51 or less refinement than Mahito, he is immune to their techniques even if they use Maximum Output.

Lasting Domain Mahito's Domain lasts 2 minutes instead of 1

0.2 Domain Expansion As part of opening his domain, Mahito can make it last only until the end of his turn. The cost for this domain expansion is halved, and it cannot be reacted to unless the creature has a higher Dexterity score than his Charisma score. When he opens his domain this way, all creatures inside it will be targeted by its effects, Mahito doesn’t have the option to choose.

Improved Durability.

This creature uses the Improved Durability rule.

5.00
(one vote)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsJujutsu Kaisen