Magnataur (5e Race)
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Generally speaking, magnataur are raiders, and they spend most of their lives pillaging caravans, small towns, and even full-sized cities on the rare occasions that they work together as a group. Magnataur are one of few races that rarely even get along with other members of their own species, and these disagreements usually lead to bloodshed. For this reason, there are few magnataur left in the world. Due to their large size, magnataur are constantly hungry, and they eat almost anything. When raiding a caravan, they eat the humans, pack animals, and whatever else they can find that won’t break their teeth. Magnataur are intelligent enough to know that humanoid creatures can provide food for them. and a few historical mentions have even been found of magnataur setting up kingdoms and making humans into slave labor to provide them with nourishment. Such kingdoms don’t last long, however, as magnataur are universally too impatient to deal with such situations for long. Those magnataur who tire of a lifestyle of raiding often take up fishing or whaling. Whales are considered a delicacy among magnataur, and those who are able to catch them frequently are highly respected.
This creature has the upper torso, head, and arms of a giant with massive tusks and the body of a great woolly mammoth, similar to a centaur that is half horse. They wear little clothing, although the shamans often adorn themselves with stolen jewelry. It is fearsome to behold as it strides forward, its mighty hooves making the ground quake with each step. They can weight a whopping 400 pounds and stand nearly 9 feet tall.
The history of the magnataur race is largely shrouded in mystery, but it is known that at one point in time, they were a dominant race. The shattered remnants of a few magnataur kingdoms have been found, but they were all extremely crude and underdeveloped by modern standards, having never progressed beyond the point of making simple tools and structures. A few early writings exist from cultures of humans who were kept as slaves by magnataur, but not many. It is believed magnataur used to be much larger, but harsh conditions, possibly during the Spellplague, changed their biology to subsist on less, so shrinking them.
Most magnataur live much of their lives alone, and as such, no formal society exists among the majority of them. A small number of tribal groups exist, and in these cases, they are held together by their mutual fear of their shaman leader. In most cases, these small tribal groups end with the assassination of their leader, but a few shamans have been strong enough to hold a tribe together for a number of years. The only system of rank that magnataur understand is dictated by power, and thus, a larger or more combat-worthy magnataur is always considered superior. The race as a whole is not formal enough to have an elite group of warriors, though small groups of powerful shamans do exist; these shamans are considered the leaders of the magnataur as a whole, although they lack any formal institution of this leadership.
Magnataur names are often their first name with a title. If they lack one, it is a sign of a greenhorn. Some names are just descriptive titles as well. Many have spoken of the barbarism in their names, which often tell of strength and breaking bones and such.
Names: Gortok Palehoof, Gormok the Impaler, Tormar Frostgut, Stinkbeard, Gammothra the Tormentor, Iceshatter, Icefist, Chilltusk, Bonesunder, Bloodfeast, Dregmar Runebrand, Drakegore, Gigantaur, Grom'thar the Thunderbringer
This creature has the upper torso, head, and arms of a giant with massive tusks and the body of a great woolly mammoth, similar to a centaur that is a half horse.
Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. Magnataur have a short lifespan, maturing early at 10 and living to maybe 70.
Alignment. Magnataur are usually neutral but can lean towards evil or good.
Size. Magnataur stand between 7 and 9 feet tall, with their equine bodies reaching about 4 feet at the withers. Your size is Medium.
Speed. Your base walking speed is 40 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
Thick Fur. Being part mammoth means you are acclimated to the harsh arctic climate. You are resistant to cold damage.
Monstrous Build. Like the centaur, your creature type is both humanoid and monstrosity.
Languages. You can speak, read, and write Common and Giant.
Random Height and Weight
|8′ 1″||+1d8||320 lb.||× (10) lb.|
*Height = base height + height modifier