Magitek Armor (5e Creature)
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Large construct, lawful evil
Saving Throws Strength + 7, Constitution + 5
Magic Resistance. The Magitek Armor has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Magitek Armor's weapons are magical.
Multiattack. The Magitek Armor makes two slash attacks.
Metal Slash. Melee Weapon Attack. Reach 10 ft. One Target. Hit 11 (2d6+6) Slashing Damage.
Fire Beam. Shoots a fire beam. Hit range: 30 ft. One target. Player must make a DC 15 Dexterity throw or suffer 12 (2d10+8) fire damage. If target is wearing clothes or using something flammable, it will ignite. Unless the fire is doused, target will continue to suffer 6 (2d6+4) damage.
Bolt Beam. Shoots a bolt beam. Hit Range: 30 ft. Player must make a DC 15 Dexterity throw or suffer (2d10+8) lightning damage, which causes player to be stunned. The target may make a DC 13 Constitution saving throw on the start of each of it's turns to escape the stun or any time it takes damage.
Ice Beam. Shoots an ice beam. Hit Range: 30 ft. Player must make a DC 15 Dexterity throw or suffer 12 (2d10+8) cold damage. Player is frozen for one round and is thawed out on their next turn.
Magitek Armor is one of the most feared machines out there. Piloted by imperial soldiers, they are able to move the earth with their sheer strength, or simply blow it apart with their arsenal, which is a combination of technology and magical power.