Magical Training (3.5e Feat)
From D&D Wiki
Magical Training [General, Regional]
If you choose to cast spells as a sorcerer, the DC for saves against your spells is 10 + your CHA modifier. You know two 0-level spells of your choice from the sorcerer/wizard spell list.If you choose to cast spells as a wizard, the DC for saves is 10 + your INT modifier. You have a spell book with all 0-level spells written in it, as any wizard, and can freely choose which three to use on any given day.
Some nations have a particular affinity for the arcane arts, devoting large parts of their culture towards them. While not every part of these nations can afford to have the same service for all those wanting, large portions of these states still manage to train the next generation in the magical arts. For those lucky enough to grow up in such a setting, they learn to cast minor cantrips freely, no matter what their profession in the future.