Mad Crafter (3.5e Class)
From D&D Wiki
- 1 Mad Crafter
- 1.1 Making a Mad Crafter
- 1.2 Campaign Information
Only the truly mad delve deeply into the dark secrets of blood, bone, and the hidden power they contain. Those depraved beings who do desire the knowledge are driven to the brink of insanity where they learn the truth. The truth they find is that insanity can grant you power beyond measure, it is the individuals who manage to return from the edge with a shred of sanity remaining that become Mad Crafters.
Making a Mad Crafter
Strong points are that it creates fodder, but in turn is fragile and weak personally. It can also provide a bonus to the party against anything in his codex.
Abilities: Wisdom is the most vital ability for a Mad Crafter as it increases their maximum sanity pool. Intelligence is also important as it powers some of the Mad Crafters abilities.
Races: Mad Crafters can be of any race, that is so long as that race is capable of insanity.
Alignment: Always Chaotic with a tendency toward evil or neutral, however good Mad Crafters can exist
Starting Gold: 3d4x10 gp (75 average starting gold).
Starting Age: Moderate as fighter
|1st||+0||+0||+0||+2||Spawn, Codex, Codex Scan 90%, Spark of Sanity|
|2nd||+1||+0||+0||+3||Codex Lore+1, Insane Luck|
|3rd||+1||+1||+1||+3||Harvest Essence(Physical attrubuite 80%)|
|4th||+2||+1||+1||+4||Codex Rewrite Reality 1/day|
|5th||+2||+1||+1||+4||Eyes of the Insane, Gift of Madness|
|6th||+3||+2||+2||+5||Harvest Essence(movement type 70%)|
|7th||+3||+2||+2||+5||Codex Lore+2, Codex Rewrite Reality 2/day|
|9th||+4||+3||+3||+6||Harvest Essence(Spell-Like Abilities 60%)|
|10th||+5||+3||+3||+7||Codex Rewrite Reality 3/day|
|11th||+5||+3||+3||+7||Creature of perfection 1/day, Insomnia|
|12th||+6/+1||+4||+4||+8||Harvest Essence(Supernatural Abilities 50%), Codex Lore+3|
|13th||+6/+1||+4||+4||+8||Codex Rewrite Reality 4/day, Mind of Insanity|
|14th||+7/+2||+5||+5||+9||Creature of perfection 2/day|
|15th||+7/+2||+5||+5||+9||Harvest Essence(Extraordinary Abilities 40%)|
|16th||+8/+3||+5||+5||+10||Codex Rewrite Reality 5/day|
|17th||+8/+3||+5||+5||+10||Codex Lore+4, Creature of perfection 3/day|
|18th||+9/+4||+6||+6||+11||Harvest Essence(psi-like Abilities 30%)|
|19th||+9/+4||+6||+6||+11||Codex Rewrite Reality 6/day|
|20th||+10/+5||+6||+6||+12||Creature of perfection 4/day|
Class Skills (6 + Int modifier per level, x4 at 1st level)
Crazy? No, have you eaten your nuts? No, really come on well atleast let me improve you! (Crazy stare)* . All of the following are class features of the Mad Crafter.
Weapon and Armor Proficiency: Mad Crafters are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield.
Spawn (Ex): The Mad Crafter creates it's own unique minions to defend himself with. These Spawn are created and tailored to the desires of the Mad Crafter, However the Mad Crafter only begins with a basic template for his spawn. The basic spawn is a humanoid shaped abomination with the humanoid subtype with no special abilities and only has 8 in all ability categories. To improve their rather weak spawn a Mad Crafter must collect data on other creatures by dissecting them using the Harvest Essence ability and storing that data in the Codex. The Mad Crafter then emulates attribute of the creatures from his Codex to create new spawn with these traits upon creation with the same percentage as Harvest Essence for the ability in question and uses sanity points equal to Harvest Essence. There is no limit on the modifactions though using tomuch sanity points can leave him at a huge disadvantage, all modifaction other then physical attributes and spell like ablities are concidered extraordinary ablities. The Mad Crafter can only have half his level worth in spawn at any given time. The Spawn has hit dice equel to half the Mad Crafter's class levels upon creation.
Codex (Ex): The Codex is most easily described as a mental encyclopedia that the Mad Craft uses to store information on various creatures for later use. He can also use this to recall the weaknesses and strengths of the creatures of which he has scanned into his codex. The Codex is immune to all forms of alterations and can not be falsely changed or forgotten.
Codex Scan (Ex): The Mad Crafter can as a full round action look over his opponent and determine everything about that creature with a 90% chance of success. If successful he adds that creatures information to his codex and can take advantage of his Codex Lore ability.
Spark of Sanity (Ex): The Mad Crafter's insane nature occasionally gives ways to a brief semblance of sanity. The Mad Crafter regains 1d4 sanity points each day. Unlike most people a Mad Crafter can only regain sanity points through this class feature, however also unlike most people his sanity pool is equal to five times his wisdom score with no cap.
Codex Lore (Ex): The Mad Crafter bizarre ability to glean knowledge of his enemies gives him and his allies an edge against creatures that the Mad Crafter successfully scanned into his Codex. This ability gives a +1 insight bonus on attack and damage roll as well as a bonus to AC against creatures that where successfully scanned into the Codex. The bonus increases an additional +1 every five levels. These bonus's extends to the Mad Crafter allies within a 5ft/level radius of the Mad Crafter.
Harvest Essence (Ex): Starting at 3rd level the Mad Crafter begins examining the remains of creatures to add even more information to the Codex. It is with this ability that a Mad Crafter learns new attribute traits for use while creating spawn. The Mad Crafter at 3rd level can only gain physical attributes for the Codex which includes Ability scores in sets of 2 but when harvesting the creature it must have a score higher then your current amount of that ablilty score, body type, size, natural armor, spell resistance, damage reduction, damage and elemental resistance, immunities, creature type (type becomes the Spawns subtype), and natural weapons or natural attack forms. The Mad Crafter further improves upon this ability as he gains more understanding and at every third level after 3rd he adds new attributes to the list of traits he can harvest. Only one attribute can be added to the Codex per creature.
Codex Rewrite Reality (Ex): The Mad Crafter can use this ability to temporarily remove a immunity, damage reduction, or resistance of a creature in the Mad Crafters Codex for 1 round per point of sanity missing from the Mad Crafter sanity pool. He can use this ability once per day at 4th level and an additional time per day every third level thereafter.
Insane Luck (Ex): Mad Crafter gets +1 Luck to AC for every 5 points of Sanity he is down
Eyes of the Insane (Ex): The Mad Crafter becomes immune to gaze attacks but suffers a -2 penalty to Diplomacy.
Gift of Madness (Su): At 5th level the Mad Crafter learns to temporarily augment himself and others with the same traits available to his spawn. As a free action he can touch himself or a willing target and add one of the augment available to his spawn to either himself or a willing target. This augment lasts for hour minute/level and cost 1 sanity point to use. There is a 1% chance that the augment becomes permanent.
Maniacal Laughter(Ex): 3/day + Int Modifier any creatures within 30ft. of the Mad Scientist that hears this laughter must make a Will save (DC 10 +1/2 character level + intimidate modifier) or become panicked for 1d4 rounds, success makes them shaken for as long as they are within 30ft. of the Mad Scientist the effect ends after they are more than 30ft. away from the Mad Scientist.
Insomnia (Ex): The Mad Crafter no longer needs to sleep and becomes immune to sleep spell and effects.
Creature of Perfection (Sp): The Mad Crafter at 11th level attains the ability to summon the pinnacle of all his hard work. He can as Standard action summon a special spawn that has all the beneficial abilities of everything the Mad Crafter has obtain the essence from his Harvest Essence ability. This all powerful spawn though only lasts for a brief moment before disappearing again. It's duration is 1 round per point missing from the Mad Crafters sanity pool. He can use it once at 11th level and an additional time per day every 3 levels thereafter.
Mind of Insanity (Ex): The Mad Crafter becomes immune to mind-affecting spells and abilities.
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