Machine Lifeform, Small Stubby (5e Creature)

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Small Stubby[edit]

Small construct, any alignment

Armor Class 13 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 25 ft.

12 (+1) 8 (-1) 12 (+1) 8 (-1) 12 (+1) 8 (-1)

Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 30 ft.; passive Perception 11
Languages Common
Challenge 1/8 (25 XP)

Reckless. At the start of its turn, the machine lifeform can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Stubby Legs. The machine lifeform cannot take the Dash action.

Unstable. The machine lifeform has disadvantage on saving throws against effects that would push it or knock it prone.


Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) bludgeoning damage.

Tantrum (Recharge 5-6). The machine lifeform makes two slam attacks.

Machine lifeforms are constructs created by an unknown race from a distant world. Though crude and almost childlike in design, their simplistic appearance belies durability and strength.

“Stubbies” are the smallest and most basic model of the machine lifeforms, so named because of their short legs which lack articulation. They cannot run and are forced to waddle or hop to get anywhere. Individually they pose little threat, but they can be dangerous in numbers or with the right equipment.

Variant Equipment: Energy Gun

The machine lifeform may equip itself with an energy cannon. It loses the ability to make its Tantrum attack and gains the following attack option. This does not affect the machine lifeform’s challenge rating.
Energy Cannon. Ranged Weapon Attack: +1 to hit, range 30/120 ft., one target. Hit: 6 (1d10) radiant damage.

Variant Equipment: Ballistic Shield

The machine lifeform can equip a frontal ballistic shield, increasing its AC to 15 and granting it the following trait.
A machine lifeform with a ballistic shield has an effective CR of ½ (100 XP)
Frontal Shield. The machine lifeform has three-quarters cover against ranged weapon attacks.

Variant Equipment: Electromagnetic Shield

The machine lifeform can equip an electrified ballistic shield, increasing its AC to 15 and gaining the following trait.
A machine lifeform with an electromagnetic shield has an effective CR of 1 (200 XP).
Electrified Shield. The machine lifeform has three-quarters cover against ranged weapon attacks. In addition, a creature that touches the machine lifeform or hits it with a melee weapon attack while within 5 ft. of it takes 4 (1d6) lightning damage.

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