Machine Doll (5e Race)

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Machine Doll[edit]

Most girls are born, but I was made. I'm the world's first synthetic person capable of generating an Aura! I'm not real...
—Penny
I know how you are Gohan. You are gentle, you do not like to hurt. I know because I too have learned these feelings, but it is because you cherish life, that you must protect it."
—Android 16

Physical Description[edit]

Depending on which variant, Machine dolls can go from barely human-like to almost indiscernible from an actual flesh and blood human. The dolls were made to mimic living humans, and retain similar external appearances, however, there are various hints to one's inorganic nature. Some dolls will have lines running down their eyes, across their cheeks or down the center of their faces, where the doll would be able to open up their face to be examined by a mechanic or to "replace" their face with another. Dolls have exposed joints and connectors that can be seen unless they are wearing clothing to hide this fact, and their necks are obviously segmented to allow the head to be removed.

If one were to examine a doll beneath their clothes they would see what one would expect from a doll, featureless. Underneath the "breast molds" is their core, which glows with a faint radiant glow depending on the doll's preference. The body of the doll is segmented with lines and rivets, and while advanced models do not carry these lines, most do. Their arms and legs are interchangeable, most "War Dolls" have firearms or melee weapons replacing their hands, while most servant dolls have simple arms and legs.

Profile%2Bpicture.png
As technology advances, the line between doll and human begin to blur, photo courtesy of RWBY.

History[edit]

Ancient wars with the dwarves always ended in the mountains. The harsh cold and constant rolling boulders turned many campaigns into failures. In a fit of rage, an Elf general decided to fix this issue. With his cabal of engineers, she created a living doll. This machine doll, a mere exoskeleton, was the first of her kind. Taken in as the daughter of the general, she would personally tinker and modify her until she was a combat-ready weapon. Early tests proved that her joints would not be the best in the cold, but otherwise, she was perfect. The Machine Doll was mass produced by the elves, and two platoons worth were sent to attack the dwarfs.

When the dolls came across the dwarves, and saw just what the siege had done to them? frail, broken bodies, starving for food and water. Hopeless beings sometimes willing to take their own lives just to end the pain. About to break, about to shatter. These cruel conditions made both platoons split upon the issue, and fight each other. The quick battle left a fourth of the original machine dolls to survive, who marched back down into the Elvish camp and brought emergency supplies to the dwarves under the guise of trying to save an enslaved, starving soldier legion.

The dolls fought with the dwarfs, exposing their secrets and allowing them to fight back. The siege was routed, and the dolls were crowned heroes. The veterans of war asked that if any more of their kind be made, they are allowed to have free will. With an agreement made between the dwarves and machine dolls, a small factory would be built to produce more machine dolls.

Society[edit]

Machine Dolls do not have a real sense of community and are treated as second-class citizens in most societies.

Machine Doll Names[edit]

Their names can be whatever they wish, but most tend to go with technical terms such as "Glitch", "Gear", "Bolt", "Penny", and "Nickel" and/or numbers, like "Android_16", "Error_42", and "Nintendo_98"

Male: Cayde_6, Android_16, Bolt, Nickel

Female: Glitch, Penny, Error_42, Gear

Machine doll's Traits[edit]

Built to last and are moving tanks but that's it, don't go asking one for the meaning of life.
Ability Score Increase. Strength +1 Constitution +1
Age. They only age mentally, with the threat of going rampant every 20 years after the age of 300. If taken care of, both emotionally and physically, by their creator, they can survive the march of time.
Alignment. Machine dolls are usually neutral. They normally only following orders from their masters, always trying to find a way to please them
Size. Medium
Speed. 30 ft base movement speed
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Modular=. You are able to detach and reattach limbs at will, but doing so costs one action.
Mechanical strength. You pick either your legs or arms, and they are enhanced with pure robotic strength. Legs grant double the jump height. These modules tend to run with their legs far behind them, making long leaps across the land. Arms grant the ability to lift up to two tons with your arms for three minutes per long rest. These models tend to be miners, for if the area caves in they can keep the roof up to allow their organic brothers and sisters to escape.
Mechanical exoskeleton. Your AC is 10 + proficiency, and you can not wear armor. At level 10, you upgrade into AC 10 + Con Mod + Proficiency
Metal Head. Your mind cannot be read by magic, but those who have made golems or other Machine Dolls gain an advantage on Charisma rolls against you.
Mechanical body. You are immune to Organic Diseases, Poison damage, and Lightning damage and weak to Cold, and Acid damage.
Overcharge. When hit with lightning damage, you can gain half the damage as temporary hit points. After this ability activates you cannot use it again until you take a long rest, and turn your immunity to Lightning damage to a Resistance.
Short Circuit. you are weak to water and will suffer reduced movement speed and will short out after too much exposure and after short circuit and still exposed to water you will start to rust. Rust will slow permanently and you will be brittle and easy to break can be cured by swapping rusted parts
Languages. You can speak, read, and write in Common and the language of your creator
Subrace. War Doll, Plaything

War Doll[edit]

Ability Score Increase. +1 Strength
Combat Ready. At the beginning of a fight you get a free dash movement, allowing you to reposition for optimum combat. This takes place at initiative 25, and they take their turn like normal at their rolled initiative
Final Overdrive. Once per battle, you may go into a barbarian-like frenzy and attack three times, at the cost of gaining half of the Overdrives damage as 'Negative temporary hitpoints'. If your HP is at, or below this number at any point in the rest of the battle, you fall unconscious for 1d4+6 hours as you reboot.
Bomb Baby. If Killed (or dismantled forcibly) you are set to blow in 1d6 turns, dealing 2d6 fire damage in a 10 foot-radius at level one. this damage increases every other level by 1d6
I'm Also A Gun. You have a miniature cannon stored in a part of your body, and unleashes a beam that is five feet wide with a thirty-foot range. This attack deals 2d6 force damage, and the user can spend a bonus action to begin having their servos realign to fire the next shot. This is treated as if it was a proficient ranged attack. 1d4 turns after the bonus action was taken, they may fire again. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

Plaything[edit]

Ability Score Increase. Charisma +1
Built For Your Pleasure. Gain advantage on all performance and seduction (persuasion checks) to those who find you attractive.
Mimic. You are able to copy the exact movements and voice of a target, but it requires three hours of study.
Geisha Surprise. You can consume the Charmed or Seduced status effect on a foe to deal a critical hit on them, but it must be declared before you roll to hit. No matter what, be it hit or miss, they are now aware of your murderous intent and snap out of their status effect.
Duplication. Inside of this doll is a cloning machine and after examining a item for 10 minutes (excluding currency) you can make a exact clone of it the time of the cloning depends on the size. Cannot clone large items. •Extra Small= 6 minutes •Small or orb shape= 1 hour •Medium= 7 hours
Make & Model. Spend 3 hours creating a new skin! This skin can look like any race you desire, but if your physique doesn't match you're not fooling anyone. A person must make a wisdom check of 20 to know that the creature is actually a doll, but the DC lowers by 1 every day being around them down to 15.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 7″ +2d4 300 lb. × (2d12) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)



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