MSRD Talk:Progress Levels
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There is a typo in the PL 1 description: "Chariots briefly dominate warfare before cavalry (aided by the introduction of the stirrup) renders chariots obsolete." it should be "saddle", not "stirrup" —The preceding unsigned comment was added by 184.108.40.206 (talk • contribs) . Please sign your posts.
So the gravity generator generates gravity, and for things like levitating cars and etc., that gravity is redirected away from the vehicle via an induction coil that absorbs the gravitons? I have a few questions about that. First off, why would you want to create gravity, unless that’s the point for things like gravity guns, you would only want the induction coils so that the gravity could be stored, but even then, induction coils probably don’t work on gravitons, and if it did work, wouldn’t storing the gravity just make the gravity storage unit heavier, for redirection, I guess you could use it for steering and maybe moving but ultimately all you would do it make the surrounding matter heavier, which would push it under the vehicle and propel it upwards, but then it wouldn’t work in a vacuum.
I know this is for tabletop fantasy games, I’m just pointing this out. One way to defy gravity without thrust though is with the use of exotic matter, which could also be dark matter, which might also be dark energy. It’s complex, but supposedly it still is effected by gravity. If a jump gate was placed in a field of this exotic/dark matter/energy, which I’m just gonna call “space juice,” and a gravity generator pulls the space juice into said gate, it could be shot out into a container where it can be utilized. Because, supposedly, it has a negative mass, which means it goes against gravity. Such and equilibrium between gravity and antigravity could suspend a mass mid-air indefinitely, an imbalance could move such a vehicle up and down, and moving that container would change where the antigravity is coming from, allowing for steering. A gravity generator could help make that imbalance.--Kanon (talk) 18:07, 28 June 2020 (MDT)