Lutrinae'l (5e Race)
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What's the holdup!?" A strange voice barks from the port side of the raft. The party of adventurers look over to where the voice seemed to come from but find nothing, instead the strange voice barks from the other side of the raft, "I was just about to catch myself the biggest carp but oh-ho! You lot come through and scare the school away!" A dog-like head pops into sight. —Hydra Slayer Dar'kys
Wet woodland dense with enemies, the hunter species can be seen with unmatched speed on both lands and waters. Their keen senses and superior abilities are feared by many. It is common knowledge that strength, and speed in hunting is the common among all Lutrinae'l.
|Credit to Kaek on deviantart.|
The Lutrinae’l is an otter-like humanoid. They are often found with patterns on their fur that serve to define the animal’s strengths. Lutrinae’l have small pockets on their legs that can hold small items. Lutrinae’l have a large chest and a skinny-smooth complexion to their body. They also have somewhat-webbed fingers and toes which help them swim, however only four on each palm. Lutrinae’l have comically round dog-like noses that bevel out of their face, as well as whiskers that can grow up to two inches long. Dark claws can be seen on the palms and feet of the Lutrinae'l.
Lutrinae’l have been many small hunter groups since before the Fey. The Lutrinae’l aren’t often found worshiping the gods, though they were created by Malar, God of the Hunt, which is why they are often found on the hunt for different creatures. Lutrinae'l sometimes team up with other adventurers with the goal of hunting larger prey. In modern day, Lutrinae’l might team up with adventurers with a high risk, high reward mindset, or perhaps to live a more modern lifestyle: because of this, there is a cultural divide between some Lutrinae'l. Most Lutrinae'l are very reclusive, they are very territorial and believe this lifestyle is objectively greater than others. On the other hand, the other Lutrinae'l have great hopes for the adventurer lifestyle, and sought powerful allies to slay prey with. Many alien races to Lutrinae'l dislike the race, recalling their hatred to intruders, Lutrinae'l are even referred to as "Water rat".
The Lutrinae'l have existed longer than the Fey. The Lutrinae'l, however, were not the same, since they began as creatures which stood on four legs. Back then, the Lutrinae'l stood at about half their average height. Over time, the Lutrinae'l evolved to become the bipedal species of today. In old scripture, it is written that their evolution was assisted by Malar, the God of the Hunt. This was done with the intention to make a greatly murderous species, however, this plan seems to have failed.
Lutrinae’l have been many small hunter groups since before the Fey. The Lutrinae’l is not often found worshiping the gods, though they were created by Malar, God of the Hunt. This is why they are often found on the hunt for different creatures, in some cases this is simply for game or fun; not to feed. The Lutrinae'l often team up with other adventurers with the goal of hunting larger prey, more ferocious prey, the thrill of slaying such can be seen as more than enjoyable. In modern day, Lutrinae’l generally team up with adventurers with a high risk, high reward mindset. Many races which are alien to Lutrinae'l dislike the thought of a Lutrinae'l, since their only encounter would have been in books or with a very territorial member of the species. As time progresses, the scale of creatures that Lutrinae'l wish to combat increased, causing many to perish simply because they put effort towards fighting creatures of monstrous magnitude. This does not distraught the Lutrinae'l: to die to a great enemy is to die in glory.
The Lutrinae’l society is a loose association of individuals, as Lutrinae’l seldom interact with each other; it is not often that they form large groups. An exception to this is when a Lutrinae’l will mate, causing the couple to have a long-term relationship. Lutrinae’l often have traditional families, which disband once the pup is grown; the parents return to hunting. Lutrinae'l do not take kindly to intruders in their territory: using their superior hunting abilities they locate and remove anything that will put their lifestyle at jeopardy.
There is a cultural divide between Lutrinae'l. On one hand, some believe that perhaps they ought to live a modern lifestyle. Most Lutrinae'l are very reclusive and against the idea of joining up with other adventurers unless their survival demands this of them. These Lutrinae'l are very territorial and feel that the adventuring lifestyle does not have a great return on investment. On the other hand, the other Lutrinae'l have great hopes, and for that chose the adventurer lifestyle. They seek powerful allies to slay fiends of unimaginable size, for unimaginable reward. This cultural divide is mostly one-sided, in favor of the newer adventuring lifestyle. Because of this, it is becoming more and more uncommon to spot a Lutrinae'l in their natural habitat.
Many Gnomes have a great hatred towards the Lutrinae'l; they are often referred to as "Water-rat", a nasty slur. Gnomes are unkind to the Lutrinae'l because they despise their culture and way of life. In recent times, however, relations are improving. It is still common to see the Gnomes' express displeasure, however with the ever-changing Lutrinae'l, the Gnomish race has become far less harsh; the mentality lingers.
Lutrinae'l names are tribal and generally short. For the most part they end in -ao or with an ə sound. Sometimes names will be longer, with a contrasting parts.
Male: Qaz, Drahsid, Haz, Gal’kyk, Kar, Lao
Female: Wer, Shir’li, Ry, Muy, Yao
Nicknames: Water-Rat, Rutter Rat, Dog Fish
You are majestic, bold, proud; a race of Otter-like humanoids with much power, and a thrive to hunt.
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1.
Age. Lutrinae'l generally reach maturity at around the age of 10 years. They live for about 65 years, however can reach the age of about 120.
Alignment. Most Lutrinae'l are chaotic due to their nature, however they can easily shy away from chaos and learn the values of law.
Size. Lutrinae'l stand at around 3 feet to 4 feet tall. Your size is Small.
Speed. Your base walking speed is 35 feet. You swim at a speed of 40 feet.
Claws. You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Instinctual Hunter. You are a naturally keen hunter, catching prey is in your blood. Because of this, you have proficiency in Perception, and Survival skills.
Long Breath. While submerged in water, you can hold your breath for one hour.
Nimble. You can move through the space of any creature that is of a size larger than yours.
Languages. You can speak, read, and write Common and Sylvan. Sylvan is the ancient languages of the Fey, the reason for your understanding is your ancient ancestry.
Random Height and Weight
|3′ 0″||+1d10||80 lb.||× (1d4) lb.|
*Height = base height + height modifier