Lunari (3.5e Class)
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Making a Lunari
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: <-description of most important attributes for this class->.
Starting Gold: 2d20×10 gp (210 gp).
Starting Age: Simple.
|Saving Throws||Special||Spells per Day|
|1st||+1||+2||+2||+2||Soothing Celestial Light +1d6, Bonus Feat, Darkvision, Bright Casting, Detect Evil, Mana Blade, Telekinesis (Sustained Force), Path of Light||3||1||—||—||—||—||—||—||—||—|
|3rd||+3||+3||+3||+3||Black Lightning Blast +2d6||4||2||1||—||—||—||—||—||—||—|
|4th||+4||+4||+4||+4||Bonus Feat, Path Feature, Shadowmeld||5||3||2||—||—||—||—||—||—||—|
|5th||+5||+4||+4||+4||Telekinesis (Combat Maneuver)||5||3||2||1||—||—||—||—||—||—|
|6th||+6/+1||+5||+5||+5||Black Lightning Blast +3d6, Shadow Walk||5||3||3||2||—||—||—||—||—||—|
|8th||+8/+3||+6||+6||+6||Bonus Feat, Path Feature||6||4||3||3||2||—||—||—||—||—|
|9th||+9/+4||+6||+6||+6||Black Lightning Blast +4d6||6||4||4||3||2||1||—||—||—||—|
|10th||+10/+5||+7||+7||+7||Greater Shadowmeld, Smite Good, Telekinesis (Violent Thrust)||6||4||4||3||3||2||—||—||—||—|
|12th||+12/+7/+2||+8||+8||+8||Black Lightning Blast +5d6, Bonus Feat, Path Feature||6||5||4||4||3||3||2||—||—||—|
|15th||+15/+10/+5||+9||+9||+9||Black Lightning Blast +6d6||6||5||5||5||4||4||3||2||1||—|
|16th||+16/+11/+6/+1||+10||+10||+10||Bonus Feat, Path Feature||6||5||5||5||4||4||3||3||2||—|
|18th||+18/+13/+8/+3||+11||+11||+11||Black Lightning Blast +7d6||6||5||5||5||5||4||4||3||3||2|
|20th||+20/+15/+10/+5||+12||+12||+12||Bonus Feat, Path Feature||6||5||5||5||5||5||4||4||4||4|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->.
<-extraordinary class feature-> (Ex): <-class feature game rule information->
<-psi-like class feature-> (Ps): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-supernatural class feature-> (Su): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-... repeat as necessary.->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
|21st||<-any improvements to class features gained at this level, including any bonus feats->|
|22nd||<-any improvements to class features gained at this level, including any bonus feats->|
|23rd||<-any improvements to class features gained at this level, including any bonus feats->|
|24th||<-any improvements to class features gained at this level, including any bonus feats->|
|25th||<-any improvements to class features gained at this level, including any bonus feats->|
|26th||<-any improvements to class features gained at this level, including any bonus feats->|
|27th||<-any improvements to class features gained at this level, including any bonus feats->|
|28th||<-any improvements to class features gained at this level, including any bonus feats->|
|29th||<-any improvements to class features gained at this level, including any bonus feats->|
|30th||<-any improvements to class features gained at this level, including any bonus feats->|
<-number of skill points-> + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Epic Lunari Bonus feat List: Armor Skin, Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Archery, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Efficient Item Creation, Energy Resistance, Enhance Spell, Epic Endurance, Epic Leadership, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Forge Epic Ring, Great Smiting, Ignore Material Components, Improved Alignment-Based Casting, Improved Combat Casting, Improved Combat Reflexes, Improved Heighten Spell, Improved Manyshot, Improved Metamagic, Improved Spell Capacity Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection, Intensify Spell, Instant Reload, Legendary Commander, Legendary Rider, Legendary Wrestler, Multispell, Overwhelming Critical, Penetrate Damage Reduction, Perfect Health, Perfect Two-Weapon Fighting, Permanent Emanation, Reflect Arrows, Scribe Epic Scroll, Spell Focus, Spellcasting Harrier, Spell Penetration, Spell Stowaway, Spontaneous Spell, Storm of Throws, Superior Initiative, Swarm of Arrows, Tenacious Magic, Two-Weapon Rend, Uncanny Accuracy, Unholy Strike. In addition to the feats on this list, the lunari may treat any item creation feat, metamagic feat, or feat designated as a Lunari Bonus Feat, but not listed here, as being on his or her bonus feat list.
<-Sample race of your choice-> Lunari Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->||<-armor check penalty based on starting armor. If inapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->|| <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Playing a Lunari
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
Lunari in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
Lunari in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.