Lord of Cinder (3.5e Class)
From D&D Wiki
- 1 Lord of Cinder
- 1.1 Making a Lord of Cinder
- 1.2 Campaign Information
Lord of Cinder
A Lord of Cinder is a person, normally a human, who gathered enough strength to relight something known as the first flame. The first flame is a small amount of primordial fire, that is a source of life within some places. However, this fire waviers, and wanes requiring new fuel. The Lords of Cinder throw themselves to the fire, and fuel it to prevent it from going out, leading to darkness creeping over the land. Some Lords of Cinder survive this process, much of their power lost to the flame, but an ember of the first flame remains. This ember, with time becomes a raging inferno within the Lord of Cinder..
Making a Lord of Cinder
Abilities: Strength, Con, and Charisma are the three most important stats. Strength and Con control your melee abilities, and ability to use your powers, while Charisma influences your more magical abilities. Wisdom and Intelligence take a back seat, however Dex could be used in place of strength, with the correct build.
Races: Most commonly human, any race can take up the mantle of a Lord of Cinder, as long as they can obtain power. Dwarves are the second most common lords of cinder.
Starting Gold: starting gold; 5d10*10 gp (average starting gold. 200. gp).
Starting Age: Simple.
|Saving Throws||Special||Invocations Known|
|1st||+1||+1||+0||+0||Least Invocations, Fire Blast 1d6, Quicken Spelllike Ability: Fire Blast||1|
|2nd||+2||+2||+0||+0||Fire Blast 2d6||2|
|3rd||+3||+3||+1||+1||Gains Damage Reduction 1/Magic, 2 Fire Resist.||2|
|4th||+4||+4||+1||+1||Fire Blast 3d6.||3|
|5th||+5||+5||+1||+1||Damage Reduction 2/magic, 4 Fire Resist.||3|
|6th||+6||+6||+2||+2||New invocation (least or lesser). Fire Blast 4d6||4|
|7th||+7||+7||+2||+2||Damage Reduction 3/Magic, 6 Fire Resist.||4|
|8th||+8||+8||+2||+2||Fire Blast 5d6||5|
|9th||+9||+9||+3||+3||Damage Reduction 4/Magic, 8 Fire Resist.||5|
|10th||+10||+10||+3||+3||Fire Blast 6d6||6|
|11th||+11||+11||+3||+3||Damage Reduction 5/Magic, 10 Fire Resist.||7|
|12th||+12||+12||+4||+4||Fire Blast 7d6||7|
|13th||+13||+13||+4||+4||Damage Reduction 6/Magic, 12 Fire Resist.||8|
|14th||+14||+14||+4||+4||Fire Blast 8d6, new invocation (least, lesser or greater)||8|
|15th||+15||+15||+5||+5||Damage Reduction 7/Magic, 14 Fire Resist.||9|
|16th||+16||+16||+5||+5||Fire Blast 9d6.||10|
|17th||+17||+17||+5||+5||New invocation (least, lesser, greater, or dark), Damage Reduction 8/Magic, 16 Fire resist.||10|
|18th||+18||+18||+6||+6||Fire Blast 10d6||11|
|19th||+19||+19||+6||+6||Damage Reduction 9/Magic, 18 Fire resist.||11|
|20th||+20||+20||+7||+7||Fire Blast 11d6, Immunity to Fire Damage.||12|
Class Skills (4+Int modifier per level, ×4 at 1st level)
Lord's of Cinder normally wield both some innate magical might, and physical prowess. They have proficiency with all simple, martial weapons, and have the exotic proficiency with all hand an a half weapons that fall into the martial weapon category. They are proficient with light, medium, and heavy armor, and are able to use their invocations without spell failure, no matter the armor worn.
Invocations: They gain Invocations as Warlocks, and draw from the Warlock's Invocation List.
Fire Blast: Works the same as the Warlock's Eldrich blast. Does fire damage. Gains 1d6 damage every even level.
Fire Resistance: Lords of Cinder gain 2 points of fire resistance every even level, up till level 20, at which they gain an immunity to fire damage of any kind, even if it'd normally bypass fire resistance.
Epic Lord of Cinders
|21st||bonus feat, 10 DR/Magic|
|23rd||bonus feat 11 DR/Magic|
|25th||Bonus Feat 12 DR/Magic|
|27th||Bonus Feat 13 DR/Magic.|
|29th||Bonus Feat 14 DR/Magic|
4 + Int modifier skill points per level.
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every 2 levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->||<-armor check penalty based on starting armor. If inapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->|| <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
Lords of Cinder in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
<-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.