Loner Cat, Warrior Cat Edition (5e Race)

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Warrior Cat[edit]

Welcome to the world of Warrior Cats. In this world, animals are as intelligent as humans. Only a language barrier and misunderstanding has prevented the two from knowing each other's true intelligence. Warrior Cats are house hold cats that most of them live near humans but avoid them like dangerous creatures. Only a few live near them and fewer live with them.

Loner[edit]

"A loner is a cat that isn't part of a Clan or cared for by Twolegs." — Graypaw to Firepaw

Physical Description[edit]

They are generally ragged cats with scars.

History[edit]

Rogues and loners have no history. They do not record their history and their impact on history is how they react to other groups.

Loners vs Rogue[edit]

Loners and Rogues can be used almost interchangeably. Both of them are cats that are not part of a big group nor dependent on twolegs (humans). Loners are often uses to describe friendly cats near twolegs' structure or locations. While they are not feed by the twolegs, it is possible to live in places created by twolegs (like barns) or eat food given by twolegs when their is not enough food. As such, they tend to be well fed. Rarely, Loners allow Twolegs pet them.

Rogues are more violet cats or trouble maker cats. They often get into fights or annoy other cats. They trouble makers and ignore rules. They are often hungry and desperate. They tend to live a roughest life out of all the cats.

Society, Attitudes, and Beliefs[edit]

Rogues occasionally trespass on Clan territory to steal prey, but if a patrol finds them, they will chase him or her back over the border. Even when they live in a band, they aren't afraid to turn on each other. They are very violent and are known to not have any qualms about attacking the elderly and very young cats. They sometimes kill without having a good reason. Rogues have also abandoned their kits in the past. Sometimes a group of rogues may raid a Clan

Loners often stake a claim on an area around Clan territory. These places are often near places where Twolegs often inhabit, such as on farms, abandoned homes, barns, or any sheltered area. They tend to keep to themselves and stay off Clan territories, and are known more for their independence and friendliness.

Some Clan members find them untrustworthy, but others befriend loners on the off chance that they might be useful allies in the future.

Loner Names[edit]

Loners have no naming convention

Male: Frost, Misty, Slash, Cricket, and Moss

Female: Nutmeg, Red, Swift, Star Flower, and Holly.

Loner Traits[edit]

Ability Score Increase. Your Constitution score increases by 2
Age. Loners reach maturity at around a year and can live for up to 18 years.
Alignment. Loners can be from any alignment.
Size. Loners varies widely in height and build, from 9-10 pounds and 8-10 inches tall. Your size is Small.
Speed. Your base walking speed is 30 feet.
Creature type. Beast. While you do not have humanoid size nor shapes, for the purpose of spells, you are considered a humanoid creature.
Ultra-low light vision. You have a cat's keen senses, especially in the dark. You can see in dim light within 30 feet of you as if it were bright light. You can see the darkness within 30 ft as if it were dim light. AS long there is a small amount of light. A few stars in the sky are enough to light to see in darkness. You can't discern color in darkness, only shades of gray.
Land on Four Paws. You can safely fall up to 10 ft as long you land on your four feet.
Cat's claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cat's bite. Your bite are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed
Food Poison Resilience. Clan-less cats are often forced to eat crow-food (spoiled food) to survive. You have an advantage on saving throws against poison and disease.
Languages. You can speak, read, and write Common and "feline."
Subrace. Twoleg's Place, Wild Cats, and Pack Rogue.

Twoleg's Place[edit]

You live in twolegs place.

Ability Score Increase. Your Intelligence score increases by 1.
Urban Life.. You have an advantage on checks to find your way in TwoLeg (humanoid) civilization.
Familiar with Twolegs.. If you are a loner, you gain proficiency in Arcana skill. If you are a rouge, you gain proficiency in Stealth skill.

Wild Cats[edit]

You live in the wild, away from the twolegs.

Unkillable. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

Rogue Pack[edit]

Alone you are weak, together its deadly to your enemies, even to the combat expert clan cats.

Pack Tactics.. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

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