Lonely Cottage (5e Creature)

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Lonely Cottage[edit]

Large monstrosity, neutral


Armor Class 15 (natural armor)
Hit Points 175 (18d10 + 72)
Speed 30 ft.


STR DEX CON INT WIS CHA
21 (+5) 7 (-2) 16 (+3) 5 (-3) 13 (+1) 8 (-1)

Saving Throws Con +7
Skills Stealth +8
Damage Immunities Acid
Condition Immunities Prone
Senses Darkvision 120 ft., passive Perception 11
Languages
Challenge 7 (2,900 XP)


Shapcechanger. When the Lonely Cottage dies it reverts back to its natural amorphous form. Otherwise, it presents itself in the form of a small 10-by-10 foot cottage, it can take on no other shapes.

False Appearance.While the Lonely Cottage is motionless, it is indistinguishable from an ordinary cottage.

Siege Monster.The Lonely Cottage deals double damage to objects and structures.

Grappler.The Lonely Cottage has advantage on attack rolls against any creature grappled by it.

ACTIONS

Multiattack. The Ice Cottage makes two attacks, only one of which can be a bite attack.

Lashers. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 15 (2d10 + 4) slashing damage. If the target is a creature that is Huge or smaller, the Lonely Cottage can grapple it (escape DC 15) instead of dealing the slashing damage.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 7 (1d8 + 3) acid damage


(This creature is designed specifically as supplemental material for the DnD 5e adventure book Icewind Dale: Rime of the Frost Madian. It's intended purpose is to be used as an alternative to the Yeti on the random wilderness encounters table on page 105.)

The lonely cottage is a Large-sized mimic that only appears during blizzards when the temperatures are at their worst, and the winds are at their strongest. The lonely cottage lures adventures by appearing to be a place of shelter from the harsh storm. Waiting until the characters are close enough to enter the mimic reveals itself by attacking. The interior of the lonely cottage appears to be an amalgam of fleshy textiles and mimed furnishings, as well as several long fleshing appendages with spikes protruding from the tips. These appendages known as lashers can extend through the entryway up to 20 feet and are used to attack & grappled fleeing adventurers. In addition, when the lonely cottage chooses to strike, the door appearing to be made of wood breaks down into several fangs which the lonely cottage can use to bite its prey.



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