Lizardfolk Cleric (5e Creature)

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Lizardfolk Cleric[edit]

Medium humanoid (lizardfolk), neutral


Armor Class 16 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 12 (+1) 18 (+4) 12 (+1)

Saving Throws Wis +7
Skills Medicine +7, Perception +7, Religion +4, Stealth +9, Survival +10
Proficiency Bonus +3
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 17
Languages Common, Draconic
Challenge 8 (3,900 XP)


Brave. The lizardfolk has advantage on saving throws against being frightened.

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Spellcasting. The lizardfolk is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The lizardfolk has the following cleric spells prepared:

Cantrips (at will): light, mending, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, healing word, sanctuary
2nd level (3 slots): calm emotions, lesser restoration, spiritual weapon
3rd level (3 slots): dispel magic, remove curse, spirit guardians
4th level (3 slots): banishment, death ward*
5th level (1 slot): commune, raise dead

*The lizardfolk casts these spells on itself before combat.

ACTIONS

Multiattack. The lizardfolk makes two attacks: one with its bite and one with its mace.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

BONUS ACTIONS

Divine Eminence. The lizardfolk expends a spell slot to cause its melee weapon attacks to magically deal an extra 14 (4d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the lizardfolk expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.


Lizardfolk clerics are holy individuals that devoted themselves for hours on end to achieve spiritual enlightenment. They achieved this goal after being able to actually speak to their deity. They are revered as the experts on the deity or deities they represent. A lizardfolk cleric will often have two or more priests and six or more acolytes to help in religious ceremonies and other sacred duties.

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