Lizardfolk Chief (5e Creature)

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Lizardfolk Chief[edit]

Medium humanoid (lizardfolk), neutral


Armor Class 17 (natural armor, shield)
Hit Points 76 (9d8 + 36)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
19 (+4) 15 (+2) 18 (+4) 9 (-1) 16 (+3) 9 (-1)

Skills Perception +6, Stealth +8, Survival +9
Senses passive Perception 16
Languages Draconic
Challenge 5 (1,800 XP)


Hold Breath. The lizardfolk can hold its breath for 15 minutes.

ACTIONS

Multiattack. The lizardfolk makes three melee attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used in two hands.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.


LizardmanChief-0.gif
From Octopath Traveler.

Lizardfolk chiefs are the leaders of lizardfolk tribes.



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