Lizardfolk (5e Race Variant)
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Lizardfolk are ferocious and tough, with an edge in moving silently and swiftly.
Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
Age. Lizardfolk reach adulthood around age 12 and can live to be about 60.
Alignment. Most lizardfolk are neutral, operating on animal instinct and their fierce territorial nature more often than a distinct moral pattern.
Size. Lizardfolk stand 6 to 7 feet tall and average about 230 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Bite. Whenever you hit an enemy with a melee attack on your turn, as a bonus action you can make a melee attack against the same enemy. On a hit, the target takes 1d6 + your Strength modifier as piercing damage. You are always considered proficient with this bonus attack.
Hold Breath. You can hold your breath for 15 minutes.
Natural Armor. You have tough scales that repel harm. When you aren't wearing armor, your Armor Class is 13 + your Dexterity modifier. You can use your natural armor to determine your Armor Class if the armor you wear would leave you with a lower Armor Class. A shield's benefits apply as normal while you use your natural armor.
Sneaky Survivalist. You are proficient in both the Stealth and Survival skill.
Languages. You can speak, read, and write Common and Draconic.
Random Height and Weight
|× 5 lb.