Living Weapon (5e Race)

From D&D Wiki

Jump to: navigation, search
This page may resemble content endorsed by, sponsored by, and/or affiliated with the NieR franchise, and/or include content directly affiliated with and/or owned by PlatinumGames. D&D Wiki neither claims nor implies any rights to NieR copyrights, trademarks, or logos, nor any owned by PlatinumGames. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.

Living Weapon[edit]

I remember now. I remember everything. We used to be humans. Normal humans. Just a bunch of regular human kids like you'd see anywhere. And then...we came here. They wanted to turn us into weapons... So they used magic to perform terrible experiments on us. Eventually, they succeeded. They managed to create a 'perfect' weapon. The name of that weapon was Number 6. But soon they lost control of Number 6, and the experiment was deemed a failure. They had to create a weapon that could petrify Number 6 and seal it away. ...So they created me. I'm Number 7. I'm a...a weapon

Physical Description[edit]

Living weapons are artificial constructs created through magical experimentation. The physical attributes can differ greatly, but a majority carry a similar large head and skeletal features. The head is usually perfectly round, ivory white, with two white, blank eyes, and a large creepy grin. Rarely does the grin change emotion, like it's plastered on. The height, weight, number of limbs, and so forth, can never be determined until a transformation has been completed but it retains a generally humanoid appearance by the end, and a rather human size. Some living weapons may be designed for magic-based combat rather than strength-based, and their body tends to reflect this.

No. 7, Emil

Created To Fight[edit]

Humanity was desperate in their fight against creatures known as shades. These beings plagued the land as far as one could remember. Desperate, human scientists congregated and decided to create a weapon capable of destroying shades once and for all. This weapon would be so powerful that it could never die and could never tire. It would harness the enormity of magic power and overcome all of humanity's problems. Or, at least, that's what it was supposed to do.

The experiments crossed all ethical boundaries, as it was of great importance for survival. Research yielded the need for young, able bodies to shoulder the brunt of magic. Thus, these would be weapons which were alive. Living weapons were created by fusing human souls with magic, as well as an extradimensional chemical compound called maso. These experiments tended to have a low success rate, as well as unpredictable results in the face of success. Most living weapons forget their past life, but some may still remember for a time. A majority lost their minds completely to experimentation. The makers of these weapons range from companies to organizations to crazed warlocks, vying for supremacy. They did not care that lives of children were mangled in the process for their ambition to be realized.


The experiments continued for several years. Over this time, they achieved five failures. Number 6, a girl named Halua, was disfigured very badly to the point she was no more than a skeletal scaffold. However, she was immensely powerful. She was too powerful, in fact. The scientists lost control of her. In her pain and suffering through the experiments, she lost her mind and became little more than a rampaging machine bent on murder through the experiment facilities. No matter what scientists tried, the weapon was indestructible.

Desperate to at least contain her, the scientists infused her brother, Emil, with the ability of a medusa. He is Number 7. All he looked upon would be turned to stone. After Number 6 was sealed away, the facilities closed, entombing all the research. The casualty count was too high to continue without funds. Emil fused his body with Halua's at a point after finding her sealed remains and gained an incredible amount of magic power. No more living weapons were made, however, until later when Emil used his powers to replicate himself into many copies, which scattered across the world, each as deadly as the original.

These copies exist today. However, they make no cohesive society. Their mental capacities are very impaired and they barely recognize themselves as copies of the same being. If any being stumbled upon them, they would be hostile and so lack any interaction to the outside world. They rarely congregate and when they do, they speak incoherently of each other. It is actually quite dangerous to find them together, as they all can strike with a hive mentality at a target at once with devastating power.

Living Weapon Names[edit]

The names of living weapons as weapons are simply an assigned number, as they were mere subjects. However, if they have sentience, they can have human-like names.

Subject: Number 6, Number 7, Number 4

Male: Emil, Jakob, Nello

Female: Halua, Fen, Joha

Living Weapon Traits[edit]

Poor souls fused with magic to be the perfect weapon of destruction.
Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age. Living weapons do not age and cannot die of age from when they were made.
Alignment. The trauma of experimentation leads to chaotic tendencies, but some with strong wills may overcome this.
Size. Living weapons range from an initial 12 feet before shrinking to a more human size after finalization, but never smaller than 4 feet. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Artificial. As a construct you do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Magic Infused. You know one cantrip and one first level spell of your choice from the sorcerer spell list. You regain the ability to cast this first level spell this way when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Magic Reinforced. You can grant yourself advantage on a Wisdom, Charisma, or Intelligence saving throw of your choice. You regain the ability to use this trait when you finish a short or long rest.
Languages. You can speak, read, and write Common and one other language of your choice.

Random Height and Weight[edit]

4′ 9″ +1d12 120 lb. × 1 lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!