Living Doll (5e Race)
From D&D Wiki
Created by magical means or crafted by humans all Living dolls are essentialy a soul inside a Doll controlling it or an artificial soul.
Created with out any flaw living dolls are enhanced with beauty. They almost look entirely human but there is something off about them. Their emotions almost look like the are painted on their face. With the joint pieces placed where their elbows should be to help them make their gracefull movements.
Most dolls where created just as toys, then later in the dolls lifespan spirits would take over the doll and controll it as if it was their body. Some spirits where there from the beginning while others where placed in the dolls as part of a curse. Sometimes spirits would be granted bodies by the gods.
Living dolls on their own do not have a society instead they try to inigrate between the creatures which they resemble.
Living Doll Names
Living dolls don't have names of themselves, though they may give themselves one to integrate or have been granted one by their creators and or owners.
Living Doll Traits
Resistant and magically enhanced
Ability Score Increase. Constitution +2
Age. the doll itself doesn't age but it still shows wear and tear when unkept for a while.
Alignment. It depends on what they where created for. The ones who are watchers of the god mostly lean toward neutral. The cursed dolls lean towards evil and the play thing leans towards good. The love or hate towards your creators allows you to manifest a soul. If formed of love, you lean for lawful. If from hate, then you lean for chaotic.
Size. they take the size after the race they where modeled after.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Living construct. You are a construct and therefore don't ned to eat, breathe or drink unless specified. Instead of sleeping for 8 hours you can instead release control of your body for 4 hours a day, while releasing controll you are fully aware of anything in a 10 ft radius around you. You are also immune to any non-magical disease.
Almost human. You have advantage in disguise checks passing yourself off as human.
Languages. Common and any 1 other language
Subrace. Subraces are divided into what keeps your body animated and how you attained your body/how it was made
Beating heart doll
Your body is kept moving through strings of necrotic magic gathered within a heart on the inside of your chest.
Ability Score Increase. Strength +1
Heartbeat monitor. Thanks to the heartbeat of the heart inside of you you know how human heartbeats work and you can easily hear that of other people, thanks to this you can tell when a person is frightened, charmed and you become proficient in the insight skill. You also become immune to being frightened and charmed yourself.
Blood bound heart. Even though your body is that of a construct your body still is run by a heart and thus you are required to eat and drink.
Magic crystal doll
Your core is that of a crystal, even though gods and curses can create these dolls you need this crystal to move your body.
Ability Score Increase. Intelligence +1
Magical crystal. Your magical core is run through gathering magic in the air around you. Each day you need to absord 2 levels worth of spells, you do this by being within 25 ft of a spellcaster when they cast a spell of first level or higher. you absorb half of the spell levels rounded down for casting them yourself. With each level you gain you need to absorb one additional level of spells a day; 3 levels at lvl 2. this stops at level 10 at 12 levels of spells.
Magical conduct. Thanks to your magical core you have an innate advantage as spellcaster. You can cast the spell: False life an amount of time equel to your spellcasting stat modifier per short rest, it can only be cast as a first level spell.
Your body was created through a curse put on your original spirit after which it moved to the doll. You gain proficiency in intimidation thanks to an aura of horror you give off.
Ability Score Increase. Wisdom +1
Frightening stare. As an action you can attempt to inflict an enemy you can see with a curse. The target must make a wisdom saving throw of DC +Wisdom modifier. You can cast this abbility an amount equal to your wisdom modifier per long rest.
You where created by humans for their entertainemnt and are made to allure people. you gain proficiency in the persuation skill.
Ability Score Increase. Charisma +1
Alluring grace. Thanks to the magic involved in your creation you have learnt to cast the spell charm person once per long rest.
Gods have bound your spirit to a doll to spectate the world or achieve one certain task. you gain proficiency in the religion skill.
Ability Score Increase. inteligence +1
Soulsight. You are able to see the souls of living things within 60ft, thanks to this you know a creatures Allignment and Racial type(Beast, Apperition, Humanoid, Construct, etc)
Random Height and Weight
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*Height = base height + height modifier