Little Nightmare (5e Race)

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Little Nightmare[edit]

Physical Description[edit]

Always just out of sight they traverse. The ever-adventurous little nightmares. art credit, link to source



Whether it was lost to time or never existed, to begin with, the Little Nightmares have no place of their own to call home. They tend to gather in and around the settlements of larger races, often found living beside Humans, Dwarves, Fairies, and Beastfolk. Not much is known about them, and in keeping with their secretive nature, they normally make their homes in a place that is "just out of sight."

All Little Nightmares have latent magical potential, this being the origin of the race's name. The inborn ability to perform powerful nightmarish magic has driven some communities to actively hunt down even the most harmless of Little Nightmares.

Little Nightmare Names[edit]

It is unknown if the names Little Nightmares refer to themselves as actually their true names. Most people believe them to be nicknames or aliases that the Little Nightmares use in the presence of other races. These names are often numbers, colors, or a brief description of their sex and the outfit or article of clothing they most commonly wear.

Male: Seven, Fifteen, Brown, Silver, The Boy in the Paper Mask, The Boy in the Iron Boots.

Female: Six, Two, Yellow, Azure, The Girl in the Yellow Raincoat, The Girl with the Rainbow Ribbon.

Little Nightmare Traits[edit]

Little Nightmares are well known for their fragile bodies. Though durable in their own right, the toils of a much larger world can easily break them.
Ability Score Increase. Due to your fragile but agile body, your Dexterity and Wisdom score increase by 2, and your Dexterity score can reach a maximum of 22. However, your Constitution score cannot increase above 14.
Age. Little Nightmares mature at the same rate as humans, though their body stops showing signs of aging early into their adulthood. The natural lifespans of Little Nightmares are unknown. Most die young, be it a result of their recklessness, curiosity, or wanderlust. Though every now and again one may survive quite a while longer, some have been known to live well over 700 years/
Alignment. Much like the humans they resemble, the alignments of Little Nightmares can vary wildly.
Size. Little Nightmares have an average height of eight to fourteen inches. Your size is Tiny.
Speed. Due to being tiny, your base speed is 15, but your climbing and swimming speed are 30.
Hunger. The Hunger is a term used by Little Nightmares to describe the natural way by which they begin to starve. For reasons unknown to them, Little Nightmares have to eat twice as much food per day than normal.
Little Nightmare. You learn 1 cantrip from the Warlock or Wizard spell list. At 14th level, you choose one spell of 5th level or lower from the same spell list as your chosen cantrip. Once per long rest you cast the chosen spell at will without expending a spell slot or materials. Wisdom is your spellcasting ability modifier for this spell.

If you have the pact magic or spellcasting class feature, and you have 14 levels in a single spellcasting class you may instead choose a spell of 3rd level or lower, and if you do you can cast it at will as a 3rd level spell without expanding a spell slot or materials. Wisdom is your spellcasting ability modifier for this spell.
Languages. You can speak, read, and write Common and one other language of your choice.

Random Height and Weight[edit]

′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

(one vote)

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