Lithune, Variant (5e Race)
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Terrifying yet elegant, lithunes are as beautiful as elves but with a touch of the Far Realm.
|A (sorta censored) naked Lithune, drawn by me, it's not that great.|
Lithunes are elf-like in shape, however, they are far from elves. Lithunes have 4 eyes, two regular eyes as other races have, and two smaller eyes above, these eyes allow them to peer into the ethereal briefly. They have small tendrils over their bodies, two on each side of their face, two on each wrist and ankles, one on each side of their waist. They also have a long tongue which can extend up to 3 feet. Their skin varies from pink to purple to blue, their hair is usually a similar color but either much darker or lighter. Their eyes have black sclerae with golden or green irises and slit pupils. It is not uncommon for them to have blue, pink, or purple irises.
Different Lithunes specialize in different aspects of their bodies, these are known as venune, formune, glaciune, and fortune.
Lithunes have no different sexes, they have the reproductive organs that both male and female creatures would normally have, some may look more masculine or feminine but this has no change on their reproductive organs.
Lithunes predate elves, humans, and many more of the sentient humanoid races that inhabit the world. Offspring of lithune can sometimes be the first of a new race as they are highly susceptible to mutations which leads to the evolution of new creatures. Lithunes can reproduce asexually, with other lithune, or with other creatures; offspring formed with a non-humanoid creature often lead to more monstrous children who likely will not survive alone. A newborn lithune takes the form of a spider-like creature with 4 small limbs and a mouth surrounded by tendrils. During their childhood a lithune is able to hunt and eat to grow, once they reach one year of age they begin molting into a child-sized humanoid lithune which then grows to become their adult selves.
There no longer remains lithune societies, but what they used to have resembled traveling caravans. Lithune never felt the need to settle down and form towns; they would travel in groups at best. Lithunes would not keep their children as they would likely get attacked by them, as well as their children are fully capable of growing on their own, however, it is not uncommon for a lithune to try to keep its offspring. Lithunes who grow from the wilderness lose their savage hostility once they molt into their humanoid form, after which they seek other humanoids to grow with and become part of a family.
Lithunes have long and exotic names, often difficult to pronounce for other races.
Names: Tezerda, Exardun, Herizium, Laristane, Qxivrun, Heralizen, Zecvelin, Hcaleri, Qalmune.
Lithunes are charming but dangerous. They will lure you into their traps with their otherworldly allure.
Ability Score Increase. Two ability scores of your choice increase by 1.
Age. Lithunes are immortal creatures but they reach adulthood around the age of 13.
Alignment. Lithunes tend to lean towards chaos, never abiding by rules and laws, doing what they need to advance their own ambitions.
Size. Lithunes vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Lithic Flesh. As a reaction to being damaged, you may turn your flesh into stone. While under this condition you are petrified until the start of your next turn. Once you use this ability you must finish a long rest before you can use it again.
Ethereal Sight. As an action, you can peer into the ethereal plane for 1 minute. You cannot be blinded to use this trait. Once you use this feature you must finish a long rest before using it again.
Evolved Metabolism. Your enhanced and evolved body is adapted to resist dangerous substances. You are resistant to poison damage and have advantage on saving throws against being poisoned. In addition, you know the prestidigitation cantrip but can only use the effects on yourself, such as changing the flavor of your skin or cleaning yourself.
Tendrils. The tendrils along your body are able to be used to grapple creatures. You have advantage on Strength (Athletics) checks to grapple.
Languages. You can speak, read, and write Common and Deep Speech.
Venunes are the most beautiful and charming of the lithunes. They are able to have control over their odor and the taste of their sweat, often to attract attention.
Ability Score Increase. Your Charisma score increases by 1.
Allure. You know the friends cantrip. When you reach 3rd level, you can cast charm person spell once per day with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast enthrall spell once per day with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Aphrodisiac. As a bonus action you can release a pleasant smell that spreads across a 60 feet area around you. Creatures who inhale this odor must make a Wisdom saving throw or have disadvantage on all attacks against creatures who are not you. On their turn, the affected creatures must use their movement to move towards you.
Formunes are beastly and terrifying Lithunes, much larger and stronger than others.
Ability Score Increase. Your Strength score increases by 1.
Monstrous Form. Your unarmed attacks deal 1d4 bludgeoning damage, you may use the tendrils on your waist to attack. Additionally, you may use your waist tendrils to hold one-handed light weapons, leaving your hands free to perform other actions such as casting spells.
Beast. You are able to grow into a hulking monstrosity. As an action, you can grow to size Large. You have a reach of 10 feet and your melee attacks deal an extra dice of damage. This transformation lasts 1 minute or until you dismiss it as a bonus action. Once you use this feature you must finish a long rest before using it again.
Glaciunes are capable of further altering their body in ways regular Lithunes cannot.
Ability Score Increase. Your Constitution score increases by 1.
Corrosive Secretion. Your sweat can turn into an acidic substance. When touching a creature, if grappled or grappling, you may choose to use this to deal 1d6 acid damage, the target must make a Constitution saving throw. The damage increases by 1d6 when you reach 5th Level (2d6), 11th level (3d6), and 17th level (4d6).
Hard Shell. Your unarmoured AC is equal to 10 + your Constitution and Dexterity modifiers.
Fortunes focus on developing their ethereal eyes to expand on the power they hold.
Ability Score Increase. Your Wisdom score increases by 1.
Omnivision. You develop the ability to briefly glimpse across time and space. You know the guidance cantrip. When you reach 3rd level, you can cast locate object spell once per day with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast clairvoyance spell once per day with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Omen. After each long rest you can roll 1d20, until your next long rest you may replace the dice of yourself or a creature to the result of the dice you rolled.
Random Height and Weight
|4′ 8″||+5d6||80 lb.||× (1d6) lb.|
*Height = base height + height modifier