Lithic Fistslinger (5e Creature)

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Lithic Fistslinger[edit]

Large elemental, neutral

Armor Class 17 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 30 ft., burrow 30 ft., fly 30 ft. (hover)

20 (+5) 10 (+0) 20 (+5) 9 (-1) 12 (+1) 10 (+0)

Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, prone, unconscious
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 11
Languages Auran, Terran
Challenge 9 (5,000 XP)

Bloodied Amorphousness. While the lithic fistslinger has half its hit points or fewer, it can move through a space as narrow as 1 inch wide without squeezing.

Earth Glide. The lithic fistslinger can burrow through nonmagical, unworked earth and stone. While doing so, the lithic fistslinger doesn't disturb the material it moves through.

Siege Monster. The lithic fistslinger deals double damage to objects and structures.


Multiattack. The lithic fistslinger makes two fist attacks.

Fist. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/90 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Stone Storm (Recharge 5-6). The lithic fistslinger erupts in a storm of rocks. Each creature within 30 feet of the lithic fistslinger must make a DC 17 Dexterity saving throw, taking 21 (6d6) bludgeoning damage on a failed save, or half as much damage on a successful one.

The lithic fistslinger is an elemental of earth and air. Normally, its air heritage is all but unnoticeable, but it can separate the stones that compose its body, allowing it to literally throw its punches at distant foes or temporarily become a cyclone of hammering rock. The lithic fistslinger glides through solid stone as easily as it flies through the air, though its feet always remain rooted to the ground while it flies.
As the elemental suffers damage, its earthen body gradually turns to dust. Eventually, it becomes little more than a billowing cloud, at which point it seeks the best opportunity to flee to rest and recover, regaining its full strength over time.

Elemental Nature. A lithic fistslinger doesn't require air, food, drink, or sleep.

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