Liontaur (5e Race)

From D&D Wiki

Jump to: navigation, search

Liontaur[edit]

Physical Description[edit]

king.jpg
Rajah sah Tarna, the King of the Liontaurs, from Quest for Glory 3

These majestic leonine beasts have the lower body of a lion on all fours and a humanoid top half, giving them six limbs in total. Each arm and leg is tipped in sharp claws for running, climbing and attacking. They often have sharp feline teeth and long whiskers. Male liontaurs have luxurious, full manes. Females have regular hair rather than a mane. There are two subraces, one which is more human than the other.

The more human one lacks a good amount of fur and sports human skin over the hands, torso, and face. They retain the whiskers and teeth, but their face is also much more human-like. Their hands have only slightly longer nails, being less like claws. The mane for males largely comes out of the head and cascades to wrap around the chest and neck. Females of the human subrace have more variance in pelt textures and colors like humans do. This subrace, referred to as homo, has human eye colors and pupils.
The beastly subrace, called leo, is covered in a full-body furry pelt. The face is much more leonine, with a protruded snout. Their eyes are golden brown hues with feline slits. Compared to their lither counterparts, these are more burly and carnal. Their claws are very sharp and they have a more powerful vocal box than their homo counterpart.

History[edit]

Liontaur, or leotaur, are the offspring of centaurs and leonine races, which often meet in the plains around the season of herd migrations. They have, since their initial conception, turned to a self-sufficiently reproducing race. Their primary habitat is the plains, where they have shared much of their history with centaurs and anthropomorphic beasts. Liontaur are often viewed as the guardians of the ecosystems they inhabit, having helped with maintaining the yearly cultivation of new grasses, as well as managing threats to the areas.

Like how they fear lions, humans feared liontaur. Hunts were attempted on them numerous times in the past by disgruntled settlers on the plains. Human farmers often were suspicious of the liontaur for possibly killing livestock that may have gotten lost grazing, rather than returning them. However, liontaur are not easily dominated and so attempts to harshly dent their populations have been mostly foiled.

Society[edit]

Liontaur live in prides and hunt in droves like centaurs. they are not as skilled with the bow as their centaur parents, preferring often to chase prey down and use their teeth and claws to bring down the kill. Savagery and no mercy are two things liontaur excel at and they are proud to display this to other races. Sometimes, liontaur will volunteer to be warriors for show in coliseum events just to play gladiator a bit. They are raised with fierce warrior values but not much coherence to the pride. When they mature at 15, cubs aspiring to become adults often duel in pairs to the death, with the victor throwing the loser down a cliff, killing them. These cubs often come from the same pride and may have grown up together. The victor is then granted recognition of maturity, by fetching the broken body from down below and eating the heart out, marking their face with the blood of the loser. Sometimes the loser survives the fall and puts up a fight when the victor comes to claim their prize. In that case, whoever makes it back up to the cliff is the true victor. Those who lose and survive the ordeal are silently exiled forever. Liontaur believe that only the strongest should thrive and the weak only hinder this credo. Bonds of family and pride come second to power and recognition. This organization of ritual is more popular with the leo subrace, as the homo subrace is only slightly adherent.

Liontaur Names[edit]

Liontaur are named runts upon birth. Only after they matured do they names, which are often proof of one's strength and tenacity.

Male: Kungu, Bathraala, Yeetongu

Female: Polara, Jingurun, Hraala

Liontaur Traits[edit]

Lion centaur race.
Ability Score Increase. Your Strength and Constitution scores each increase by 1.
Age. Liontaur mature at 15 and few live to be over 70 due to their pugnacious nature.
Alignment. Being very savage and prone to being provoked, liontaur are usually chaotic.
Size. Liontaur are not too big for their shape, with a rear drawn closer to the front. Your size is Medium.
Speed. Your base walking speed is 40 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Pyrophobic. Liontaur fur is prone to being ignited when exposed to open flame. When you take fire damage you have disadvantage on attack rolls, ability checks and saving throws until the end of your next turn.
Languages. You can speak, read, and write Common and Sylvan.
Subrace. Choose from the homo or leo subrace.

Homo[edit]

The more human looking of the subraces, homo liontaurs are intelligent and curious.

Ability Score Increase. Your Intelligence score increases by 1.
Ingenuity. You may not be as equipped as your counterpart with all those fancy natural weapons but you've developed to use tools to get the job done. You are proficient in one simple and one martial weapon of your choice.
Adapt Learner. You are more cultured than the average beast. You know extra one language and have proficiency in one artisan tool of your choice.

Leo[edit]

Leo liontaurs are more primal and durable than their counterparts, having more beastly instinct.

Ability Score Increase. Your Strength score increases by 1.
Roar. As a mighty beast, you can make others cower before you. Using an action, you can emit a mighty roar. Creatures within 15 feet of you that can hear must succeed a Wisdom saving throw or become frightened until the end of their next turn. On successful save, they are immune to the effects of this trait for the next 24 hours. The DC for this save is equal to 8 + your Charisma modifier + your proficiency bonus. You must finish a short or long rest before using this trait again.
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 4'' +1d8 210 lb. × (4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: