Lihzahrd (5e Race)
From D&D Wiki
The lihzahrds are a subterranean reptilian race found deep underground in the jungle. They have bright green, scaly skin, with frills on the back of their head instead of hair. They have long, flexible tails. They stand roughly the same height as dwarves, if a bit taller. While they are bipedal, lihzahrds can reach alarming speeds when walking on 4 legs.
The only known settlement of the reclusive lihzahrds is in a massive underground temple, tucked away deep beneath a dangerous jungle. Its brown walls are constructed of the most sturdy material known to man, called simply "lihzahrd bricks" after its inventors. The lihzahrds have lived here for thousands of years, and that is where they will stay, save one, who left the temple and now offers his services to adventurers as a witch doctor.
The lihzahrds are known for their ingenious mechanical knowledge, mainly the production of deadly traps. Their temple is littered with dart mechanisms, spiky pits, spear vaults, spiked ball launchers, and even flamethrowers, none of which fire on the residents. To power their mechanisms and keep their furnaces lit, they create magical cells that harness the power of the sun, which contain immense amounts of fiery energy. They share a close affinity with reptiles, namely flying snakes, which the lihzahrds keep as pets and hunting companions. They also boast great stonework, using the impenetrable bricks of their temple to create magnificent statues of their spear-wielding image, as well as elegant furniture unique to their living spaces. The furnaces they use to heat the bricks to malleability are among the hottest ever created, easily able to work adamantine into tools and weapons. Lihzahrds spend a good deal of their time worshiping an idol called the Golem, which serves as their protector (should not their traps and the lihzahrds themselves deal with intruders). Golem, powered by the lihzahrds' signature solar cells, was presumably created ages ago by an ancient generation of the folk, and present generations raise it up as a deity, despite the idol having little mind of its own.
Lihzahrds take on nonsensical, difficult-to-pronounce names, reflecting their odd-sounding tongue.
Male: Abibe, Gboto, Kogi-ghi, Xirigua
Female: Jamundi, Konah, Opuni, Zop'a
A reclusive race of reptilian folk found exclusively in a mysterious jungle temple. They look primitive, but are quite advanced.
Ability Score Increase. Your Dexterity score increases by 2 and your Strength score increases by 1.
Age. After hatching from their eggs, lihzahrds reach maturity at age 12. It is unknown how long a lihzahrd lives for, but it is estimated that they live as long as elves.
Alignment. Lihzahrds are largely Neutral, but many tend towards Evil.
Size. Lihzahrds range from 4 to 5.5 ft. tall. Your size is Medium.
Speed. Your base walking speed is 30 ft.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Reptilian Affinity. Using sounds and gestures, you can communicate simple ideas and commands to Medium or smaller reptiles. Additionally, whenever you cast Find Familiar, you can choose a flying snake as its form.
Crawler. Whenever you take the Dash action, you treat your speed as if it were 35 ft.
Tool Proficiency. You are proficient with one set of artisan's tools of your choice: Mason's tools, potter's tools, or tinker's tools.
Lihzahrd Weapon Training. You are proficient with spears, darts, handaxes, and blowguns.
Languages. You can speak, read, and write Common, Lihzahrd, and Undercommon. Lihzahrd is a strange language, filled with many grunts and gargles, and spoken very quickly.