Lightseeker (5e Creature)

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Lightseeker[edit]

Medium aberration, chaotic evil


Armor Class 18 (natural armor)
Hit Points 55 (10d8 + 10)
Speed 35 ft.


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 12 (+1) 5 (-3) 10 (+0) 14 (+2)

Saving Throws Dex +7, Int +0, Wis +3, Cha +5
Skills Acrobatics +7, Deception +5, Intimidation +5, Perception +3
Damage Resistances nonmagical slashing, bludgeoning, and piercing, poison, radiant, necrotic
Damage Immunities psychic
Condition Immunities poisoned, charmed, frightened
Senses passive Perception 15
Languages
Challenge 8 (3,900 XP)


Dark Petrification. While in darkness, the lightseeker is considered petrified.

ACTIONS

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

3.00
(one vote)

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