Lightseeker (5e Creature)
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Lightseeker[edit]
Medium aberration, chaotic evil Armor Class 18 (natural armor)
Saving Throws Dex +7, Int +0, Wis +3, Cha +5 Dark Petrification. While in darkness, the lightseeker is considered petrified. Towards Light. The lightseeker moves towards any source of dim or bright light, using all its movement speed and dashing until it reaches the source. If the light source is being held by a creature or is from a creature, that creature must make a DC 15 Charisma saving throw or become frightened and drop everything that they are holding. ACTIONSAction Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.
LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. |
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