Lightseeker (5e Creature)

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Lightseeker[edit]

Medium aberration, chaotic evil


Armor Class 18 (natural armor)
Hit Points 55 (10d8 + 10)
Speed 35 ft.


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 12 (+1) 5 (-3) 10 (+0) 14 (+2)

Saving Throws Dex +7, Int +0, Wis +3, Cha +5
Skills Acrobatics +7, Deception +5, Intimidation +5, Perception +3
Damage Resistances nonmagical slashing, bludgeoning, and piercing, poison, radiant, necrotic
Damage Immunities psychic
Condition Immunities poisoned, charmed, frightened
Senses passive Perception 15
Languages
Challenge 8 (3,900 XP)


Dark Petrification. While in darkness, the lightseeker is considered petrified.

Towards Light. The lightseeker moves towards any source of dim or bright light, using all its movement speed and dashing until it reaches the source. If the light source is being held by a creature or is from a creature, that creature must make a DC 15 Charisma saving throw or become frightened and drop everything that they are holding.

ACTIONS

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

3.00
(one vote)

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