Lightning Elemental (5e Creature)

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Lightning Elemental[edit]

Large elemental, neutral

Armor Class 13
Hit Points 102 (12d10 + 36)
Speed 0 ft., fly 90 ft. (hover)

10 (+0) 20 (+5) 16 (+3) 6 (-2) 10 (+0) 7 (-2)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial
Challenge 5 (1,800 XP)

Lightning Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) lightning damage and must make a DC13 Constitution saving throw or be stunned until the end of its next turn or it takes damage.

Illumination. The elemental sheds bright light in a 10-foot radius and dim light in an additional 30 feet.


Multiattack. The elemental makes two arch attacks.

Arch. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) lightning damage.

Stormwave (Recharge 4-6). Each creature in the elemental's space must make a DC 13 Constitution saving throw. On a failure, a target takes 15 (3d8 + 2) lightning damage and is paralysed until the end of its next turn or until it takes damage.
If the saving throw is successful, the target takes half the lightning damage and isn't paralysed.


A faint humanoid shape threads through the core of this wild storm.

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