Lichkin (5e Race)
From D&D Wiki
If the people will not accept me, I will destroy them. I will kill them all, and then they will beg for me. Then they will want me.
Lichkin vary in size and weight. They mainly have the same average height and weight as their mortal parents. Lichkin are undead-like and horrifying. Sometimes Lichkin would have half, or even their whole body decaying like a corpse. On occasion, Lichkin will only show these symptoms in their hands, heads, or other specific body parts.
Lichkin are the rare occurences of love within Liches. While most Liches are purely souless and dark creatures, on very rare occasion they will see through the veil of darkness and tap into their mortal souls, buried deep within, commonly near their Soul object. Often, relationships with liches end badly. The creature that is impregnated has no idea who the other parent is, since the Lich will erase the memory from their mind, or take the form of something/one else. Lichkin grow up taunted and hidden away, living is isolation. This is because their bodies are partially decayed, as per the form of a Lich.
Lichkin usually never see another of their peculiar half-heritage. This is because it is rare enough to have a lich appear, let alone have a Lich fall in love. There are few Lichkin alive at a time. Lichkin usually live in the societies of the mortal parentage they were born into. It is not uncommon for Lichkin to be cast out of the place they grew up in. There has been very few accounts of a Lichkin being raised by their Lich parent, although it is not impossible. These lucky Lichkin grow up learning the ways of magic, becoming 6th level Magic Casters by the time they are mature. Although, there is almost no chance of them growing up having morals and Good hearts.
Lichkin usually have the names of their non-Lich heritage. They also may sometimes be named after some dark force or evil. These names are usually nicknames used to taunt them, although some Lichkin hold these names and keep them for their own.
Male: Black, Ancev, Pitch, Tenebris
Female: Morsa, Piceme, Tenebria, Koscheia
Lichkin are evil children of Liches. Their Intelligence score increases by 2, and their Strength score is reduced by 2.
Ability Score Increase. Lichkin are powerfully magical and intelligent. Your Intelligence score increases by 2, and your Strength score is reduced by 2.
Age. Lichkin grow at the same rate as their mortal parentage, but never die of age, disease, or poisons. They do not experience the frailty of old age. Some may find jealousy in this, although some Liches envy the temporary lifespan, feeling they can never truly experience the mortal coil.
Alignment. Lichkin typically take after their Lich parentage, or are generally good but were picked on and tormented, making them Evil. Lichkin that want to rule are generally Lawful, but Lichkin adventurers are typically Chaotic. On very rare occasion, Lichkin will reject their Evil parentage and try and find light. These Lichkin become Good.
Size. Liches vary in size. Their size depends
Speed. Your base walking speed is the speed of your mortal parent race.
Darkvision. You can see in the dark up to 60ft. You can discern colour in the darkness.
Truesight. You have Truesight up to 10ft.
Lich Darkness. You have resistance against Necrotic damage, but weakness to Radiant damage.
Threatening Presence. You have disadvantage on Persuasion rolls, but advantage on Intimidation rolls.
Inborn Magic. You know up to 1 cantrip from the Wizard spell list. You may cast these at will.
Infamous Reputation. If you enter an area containing "good" creatures, you are immediatly distrusted. If you enter an area containing "evil" creatures, you are welcomed and/or revered. You are revered if the area contains minion-creatures(goblins, kobolds, etc) or servants of your former master. They do not trust you, however, if you are in a party with non-monster players.
Languages. You can speak, read, and write Common and the language of your mortal race. Lichkin speak in crackling voices, in a deep tone relative to their mortal parentage.
Subrace. Human Lichkin, Elf Lichkin
Ability Score Increase. Your Constitution raises by 2.
Human Curiosity. Gain proficiency in a vehicle, tool, weapon, armor, gaming set, or musical instrument. Also gain proficiency in one language of your choice.
Outcast. If you are in a Human-Based city/town/etc, it costs double to rest and to buy anything. If you do not have enough money or break a rule, you are banned from the store/inn/hotel.
Adventurous. You gain proficiency in survival.
Elf Lichkin Lichkin
Ability Score Increase. Your Dexterity raises by 2.
Keen eyes. Raise your darkvision to 80ft
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Outcast. If you are in an Elf-Based city/town/etc, your Jail days are doubled. You also will be banned from the area afterwards.