Small celestial, lawful good
Armor Class 13
Hit Points 18 (4d6 + 4)
Speed 20 ft., fly 40 ft.
Saving Throws Con +3, Wis +4, Cha +3
Skills Insight +5
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Senses darkvision 120 ft., passive Perception 12
Languages all, telepathy 120 ft.
Challenge 1 (200 XP)
Magic Weapons. The couatl's weapon attacks are magical.
Shielded Mind. The couatl is immune to scrying and any effect which would sense its emotions, read its thoughts or detect its location.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 hour.
Constrict. Melee Weapon Attack: +2 to hit, reach 5 ft., one Small or smaller creature. Hit: 7 (2d6) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.
|A young couatl by Zielle on DeviantArt
Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly coloured wings and gentle manner speak to their celestial origins.
The lesser couatl is a young couatl with little experience in the world. Its ancestors were created by a benevolent god who has been long since forgotten. Young couatls are often vested with the tasks of their parents, who only gave birth to said youngling out of a desire for their sacred task to not be left incomplete. Warlocks who make pacts with celestial beings often have familiars who take the form of young couatls.
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