Leprechaun (5e Race)

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What do I look like, me lad? See the hat? The buckles on me shoes? Why, I'm a Leprechaun!

Physical Description[edit]

Leprechaun are odd fey which are known for their short sizes. However, in truth, there are two kinds of leprechaun, with one that can be as tall as seven feet. The typical shorties that people have grown to know and love as the traditional leprechaun are called charmers. They are the height and stature of dwarves, if a bit less stocky. Their hair is usually a bright red, rimming in beards around their ruddy, light-skinned faces with blue eyes. They typically have pudgy noses, nimble fingers, and slightly pointed ears. Charmer leprechaun have no female members of their subrace, unlike their aran cousins.

Their counterpart, the aran leprechaun, is totally bizarre. They are tall, much more than the average human. They share the same color of red hair as the smaller leprechaun, but they grow them in long, wavy beards, unlike the close cropped one the short ones prefer. These tall leprechaun also have green skin, magenta eyes, and sharp teeth. While the charmers prefer either blue or green clothes, a hat, and shoes with buckles, the aran dress much more loosely in fashion, often taking a liking to casual human garb.


The leprechaun are native to the Feywild, but in different parts. The aran leprechaun are known to be more spiritual and attuned to nature. They were known to live in the more mountainous and harsher parts of the Feywilds, where they held festivals and partied with other rowdy fey. Some call them the barbarian leprechauns, duller and not as witty. However, they are known to be kind to strangers. Charmers live in more controlled environments where weather is fair, and pixies and fairies live. They are the traditional shoemakers of the fairy community, and are known for their tricks. Perhaps the most famous trick is how they often travel to the Material Plane to fool with humans. Humans love to hunt charmers, believing they hide pots of gold at the end of rainbows. Whether this is verified is unsure, but that doesn't stop anyone from looking. It is rumored that leprechauns are usually born when an evil spirit mates with a degenerate fairy. Thus they are neither good nor evil.


Aran leprechauns live in large communities, usually, and are very familial and tight knit. They enjoy revelry and parties. Their villages are usually based in higher altitude woodlands or mystical forests where they walk among the giant trees. In the wild, they do not wear too much clothing, sometimes preferring to just have some leaves. They have some derisive feeling for their smaller cousins, calling them skittish. Arans are known to move rather slowly and prefer taking in the views. They are much rarer than charmers.

Charmer leprechauns live in smaller groups, with usually a maximum of four members, one for each leaf on a four-leaf clover. Their relationships in these group are very business-like, but also precarious. They usually suspect one another of cheating the other of money. In these entourages, they make business selling shoes to other fey. Sometimes, solitary leprechaun go to mess with humans. Many times they do so with no gold and, when they are caught, are sometimes skinned alive. As such, they are a bit wary of dangerous humans. They are said to also grant wishes upin being caught, in exchange for their release. But, like genies, they are very tricky when it comes to granting anything.


People know the charmers to be very witty and cocky. They flaunt their bait before danger's nose often, hoping to elicit a rise out of the human. Other times, they are merry, singing songs and whistling tunes as they made a living constructing tiny shoes. They often lie or tell half-truths, adding to the mystical whimsy surrounding them. Aran are more straightforward and to the point. They have been described to be like hipsters by those who have met them because of their laid back demeanor and slow speech. Unlike the charmers, aran favor a simple lifestyle of happiness over money.

Leprechaun Names[edit]

Leprechaun names use a different tone of the Sylvan tongue. Anyone who speaks Sylvan would recognize their unique accent. Only aran leprechauns have a female counterpart. Charmers are all male.

Male: Fergus, Bran, Trian, Ercc, Cathal

Female: Ailene, Alana, Bronagh, Iona, Teagan

Leprechaun Traits[edit]

Leprechauns are odd fey, with one as tall as a human and the other short as a dwarf
Ability Score Increase. Your Charisma score increases by 1.
Age. Leprechauns reach maturity at around 30 years old and can live to be over 150, regardless of subrace.
Alignment. Leprechauns tend towards chaotic alignments, but they can choose good or evil on a whim.
Size. Your size depends on your subrace.
Speed. Your base walking speed depends on your subrace
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Extraplanar. A leprechauns home plane is the Feywilds.
Luck of the Irish. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Languages. You can speak, read, and write Common and Sylvan.
Subrace. Choose either the charmer or aran subrace.



These short little folk will drive a person crazy with their antics and are the most well known of leprechaun varieties. They are said to grant wishes or even wealth upon capture in exchange for release. However, many a seasoned adventurer knows that they tell lies more than truth to save their own hides.

Ability Score Increase. Your Dexterity core increases by 1, and your Charisma score increases by 1.
Size. Charmer leprechauns are around 3 feet tall and average about 40 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet.
Smooth Businessman. You are proficient in the Deception skill. You also have advantage on checks related to business, including negotiating prices and making hard sells.


A leprechaun which towers above children, from Juniper Lee

Aran leprechaun are taller than the stereotypical perception of their race. They are simple people, often wearing their hearts on their sleeves. A strange observation about the aran is their druidic connection to nature, which is stronger than their charmer relatives. They also look much less human, with sharp teeth and greenish skin.

Ability Score Increase. Your Constitution score increases by 2.
Size. Aran are usually able to reach 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Hippie Magic. You know the druidcraft cantrip.

Random Height and Weight[edit]

3′ 0'' +1d8 40 lb. × (1d2) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

6′ 4'' +1d8 130 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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