Leporidian (5e Race)
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|“||Peace is always our calling... although having seven little kids at home make me consider it secondary when their bellies ask for food||”|
|—Marsh "Hoppy" Cottontail Riverbed, before being executed for stealing the symbol of Riverwood|
Always jumping and looking for food, covered by the forest or hiding in caves, the leporidians are one of those races that can't be easily ignored. Usually agreeable and peaceful, their multiple clans and natural beauty can deceive even the most prepared adventurer.
Having calm demeanours, this small race with short, furry tails, elongated ears and powerful hind legs are always in the run: Their fast metabolism is always in need of food. Their fur may have many variations of color, going from the classic whole white and black to various patterns using brown, gray, yellow and even red. Big monochromatic eyes and small noses with extreme sensitivity give them the cute appearance that characterizes them.
They are pretty short, at most 5 feet tall and they have a slender body, ideal to live in holes and escape when necessary. They prefer to use clothes made out of vegetal fibres or a blend made out of their own fur, especially if they made them. Some clothes are so magnificent they are family heirlooms. Even so, it is not rare that they go only covered by their fur, especially in caves.
|Image owned by Bomo - https://www.weasyl.com/~bomo|
Legends recall about a wizard called Porun, a wizard that liked to do performances as a magician for the children. He liked to do tricks using mainly rabbits, hares and doves. Trying to getting himself an assistant, he experimented cruelly with his animals. In the end, no one knows which experiment finally did it, but he created the first 5 female and 5 male leporidians. Working with him was such a chore and being tortured constantly finally made them to rebel and kill Porun, destroyed every little piece of equipment and every note they could find and burned the place to the ground. After escaping, they started to spread all around the world.
As they tend to live in extreme isolation, history records of them are mostly known by the outcasts: leporidians kicked from their clans. We know they have detailed records of important leporidians and that they keep giant books dedicated to them, giving them special days and using their names as amulets. The few leporidians that have been involved in history are, ironically, magnificent spies and thieves, as their natural abilities to persuade and cheat, as well as their natural agility gives them the upper hand.
Being naturalists to the core, they do not go to any kind of city or build or fortify unless they have no other option. They mostly make their homes out of wood, rocks or holes in the ground covered with wooden doors, caves or in the middle of the forests. The basic cell of the leporidians is the clan: A group of families joined together by their own will with a common end, with the desitions being taken by a council consisting of the head member of each family, each having exactly the same power as the next. Giant clans such as the Staleirons and the Redfielders consist of as many as 200 families, although most clans have 6 families at most. They are usually peaceful, but if a member of a clan is menaced the rest of the clan will come to the help, becoming incredibly violent and effective, although they prefer the peaceful route or to escape.
Most of them reject magic completely because of their origin story. The few spellcasters they have are usually seen as black sheep by their families and clans, although never outcast them unless they stop serving the community. That being said they are forbidden to be part of the clan council unless there are no suitable substitutes.
Young leporidians are protected inside the clan: they are cared by everyone in the town and they teach them many crafts so they have as many abilities as possible when looking for their place in the community. Sicknesses are something that terrifies mature leporidians: not contributing to their clan even because of sickness or injury is badly seen, it is even considered a motivation into kicking them from the clan or even their family. Most of them prefer to die than to become an outcast, but outcasts are extremely dangerous as they know everything about their clan and other closer clans.
Clan wars are uncommon but brutal. One leporidian clan won't call onto arms unless they are sure they will win. The faction that falls loses everything, even their family names, which are forever forbidden to use. The clan name is preserved, but it is covered in the veil of disgrace.
The leporidians have very complex names because they try to distinguish each leporidian as a member of their clan and part of their society. They have a given name, usually short, whose origin may be given from natural elements, dead important relatives or from historical figures and may be stolen from other cultures; their family name, which is the physical or job attribute that distinguishes each family, which may change as the leporidian does deeds to their clan or marries; and then a clan's name, which is chosen when the clan is formed and may never be substituted, even if the clan disappears. When they reach adulthood they get a nickname, either given by themselves or by the family, but only those really close to them can use it.
Male: Bean, Jule, Leafton, Lepon, Neso, Rock, Tree.
Female: April, Caleta, Marga, Orya, Silvilla, Wind.
Family name: Brownears, Coffeebrewer, Feathertail, Happyfeet, Healinghands, Ironhammer, Redeyes, Shortnose.
Clan name: Flowereater, Holedigger, Riverswimmer, Sweetflower, Snowlover, Treehugger.
Nicknames: Aider, Bossy, Creamy, Sunny, Shiny, Virtuoso.
A small race of humanoid rabbits.
Ability Score Increase. Your Dexterity score increases by 2, and Charisma score increases by 1.
Age. Due to their fast metabolism, lepordians mature fast and live shorter than most races. They are considered adults at 5 years old and usually to live up to 40 years.
Alignment. They have few to no laws to live for, so this race is usually chaotic, although they rarely mean harm.
Size. Leporidians vary in height and build, barely 3 feet to 5 feet tall, although they rarely weight more than 100 pounds. Your size is Small.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Natural Beauty. You are proficient in the Deception and Persuasion skills.
Special Diet. Leporidians are herbivores and can't gain the benefits of eating meat. Their fast metabolism also requires them to eat more, you require twice as much food and water each day and you have advantage on saving throws against poisons and disease from consumed substances.
Honed Ears. You have advantage on Wisdom (Perception) checks to hear.
Natural jumper. Your jumps are calculated using your Dexterity score and modifier instead of Strength score. If you do any standing jump, you jump as if you moved 10 feet before jumping. If you moved, you cover double the distance.
Languages. You can speak, read, and write Common and Sylvan.
Random Height and Weight
|2′ 8″||+2d12||75 lb.||× 1 lb.|
*Height = base height + height modifier