Lepidfolk (5e Race)
From D&D Wiki
|“||A soft flutter of wings in the night.||”|
|A summit Lepidfolk woman, Credit to ChocaCrow|
Lepidfolk are mostly humanoid in stature but have very distinct features similar to their fey ancestors. Their entire body is covered in soft fur that can be a wide range of colors. Their necks and forearms are covered in large puffs of fur. Fluffy antennae of various shapes and sizes rest on their head, helping them to detect and smell things. Lepidfolk also have four arms extending from their torsos. Their ‘hands’ have three fingers and a thumb that are covered in dark thin fur. The large wings that extend out of their backs are just as soft and come in different sizes, colors, and shapes. Lepidfolk feet are similar to their hands, with only three long slender toes, with darker fur that cover them. Their eyes are usually very large, giving them a sort of wide-eyed expression most of the time. They tend to wear loose clothes given how fluffy their overall bodies are.
Young lepidfolk are very small and resemble very fluffy humanoid caterpillars. They only hit their growth spurt into small creatures once they go into the pupa stage. Woodland lepidfolk are the most slender of the subraces, with softer colors. Sand dune lepidfolk tend to have shorter fur, allowing them to swim faster, and have the smallest eyes. The summit lepidfolk are overall the fluffiest subrace and have the largest eyes, as they live in higher altitudes which tend to be older.
Lepidfolk are descendants of moths who were blessed by nature to become fey. Due to their insect-like appearance, they choose to stay within the wilderness. To most of the world, lepidfolk are just myth, given how they live as far away from society as possible. This has resulted in little conflict in their expansive lineage, except for times when other races have sought to destroy their mother habitats due to expansion of civilization. It is believed they share the favor of the Seelie Court as those with fey ancestry, like elves. They also worship the wildmother Melora and spurn the influences of Erathis, as they view him as the force behind their habitat's destruction.
Some lepidfolk choose to live in a permanent mother habitat while others choose a more hunter-gatherer lifestyle, bringing rare flowers and plants back to their mother habitats from time to time. Their main sources of trade are with other lepidfolk tribes from different habitats. This allows them to gain access to certain types of food and other goods. Most forest lepidfolk are known for their beautiful silks, sand dune lepidfolk for crafts involving seashells, and summit lepidfolk mine beautiful gems. They mainly communicate with each other through chemical scents given off from each other, which they refer to as the language of of Pherim. They have no written language because of this.
Lepidfolk tend to name themselves after the resources that can be found in the areas they live in. Such as names of flowers, shells, gems, and even other animals. They also will take on typical fey names.
Male: Ailean, Bran, Earnan, Cedar, Indigo, Moss, Sorrel, Yarrow, Cerith, Wentletrap, Howlite
Female: Eithne, Mordag, Ros, Tulip, Clover, Fleur, Venus, Murex, Scallop, Emerald, Azore
A race of moth-like fey folk.
Ability Score Increase. Your Wisdom score increases by 2.
Age. Lepidfolk do not live nearly as long as other races of fey ancestry. They exit their larvae stage and enter their pupa stage once they hit 10-11 months old. They stay in this stage for all of the winter and then emerge as adults. They then live on to about 75 years old.
Alignment. Lepidfolk are a very timid and soft race, preferring to stay to themselves most of the time rather than explore the world. This causes them to lean more toward neutral and good alignments. Staying away from evil alignments.
Size. In their larval stage, they only reach about 1ft. But once they reach adulthood they can grow up to be around five feet. Your size is Medium.
Speed. You have a base walking speed of 30 feet.
Contrast Sensitivity. You can see in dim light within 60 feet of you as if it were bright light.
Fey Ancestry. You have advantage in saving throws against being charmed. Additionally, magic cannot put you to sleep.
Moth Flight. These fey creatures have large soft wings that extend out from their backs. Due to their size, these wings are not extremely useful. You have a limited flying speed of 20 feet, but you cannot fly higher than 20 feet.
Languages. You can understand and speak Common, Sylvan, and Pherim. Pherim can be used to also convey simple ideas to moths through releasing chemicals only other lepidfolk can sense.
Subrace. Choose either woodland, sand dune, or summit.
Ability Score Increase. Your Intelligence score increases by 1.
Antennae Scent. Your antennae are incredibly sensitive for smells, as good as any wolf's nose. You have advantage in Wisdom (Perception) checks involving tastes and smells.
Venomous Diet. You are well adapted to poison due to certain plants your ancestors have consumed and integrated into their diet. You are immune to being poisoned and you are resistant to poison damage.
Ability Score Increase. Your Charisma score increases by 1.
Scavenger. Your senses are well attuned to find things among grains of sand. You are proficient in the Perception skill.
Swimmer. Unlike all the other types of lepidfolk, living on the coast has given you an advantage with water. You have a swimming speed of 20 feet, and you can hold your breath for up to 10 minutes at a time.
Artisan. Your societies main trade being crafts has given you proficiency in an artisan tool of choice.
Ability Score Increase. Your Strength score increases by 1.
Silk Maker. As part of a short rest, you can harvest silk from your body's spinnerets to create 10 feet of silk rope.
Cloaked. Thanks to your fluffy covers, you are rarely cold. You are resistant to cold damage. Additionally, you have advantage in Constitution saving throws while in Extreme Cold.
Random Height and Weight
|4′ 5″||+2d8||130 lb.||× (1d6) lb.|
*Height = base height + height modifier
- DMG p.110